Druid
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|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
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− | + | === Previous version from Intrigue and Adventures === | |
+ | {{Quote | ||
+ | |Text= Intrigue had had gain a {{Card|Silver}} to hand, reveal the top card of your deck, if it's {{Card|Silver}} trash this. I tried a new version here: +{{Cost|2}}, Gain 2 {{Card|Silver}}s, reveal top, if it's {{Card|Silver}} trash this and gain a {{Card|Duchy}}. It was the kind of thing that casual players might turn out to adore but which playtesters tend not to. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
+ | }} | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 02:40, 2 June 2021
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Druid | |
---|---|
Info | |
Cost | |
Type(s) | Action - Fate |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Grant Hansen |
Card text | |
+1 Buy Receive one of the set-aside Boons (leaving it there). Setup: Set aside the top 3 Boons face up. |
Druid is an Action-Fate card from Nocturne. It provides +Buy and gives you a choice between three Boons that were set aside for it at the start of the game.
Contents |
FAQ
Official FAQ
- At the start of the game, deal out three Boons face up for Druid.
- If there are other Fate cards in the same game, those Fate cards will not produce those Boons that game; the deck will consist of the other nine Boons.
- When you play Druid, you choose one of its three Boons to receive, and leave it there in the set-aside area for Druid, even if it is one of the Boons that says to keep it until Cleanup (e.g. The Field's Gift).
Other rules clarifications
Strategy
Synergies and Combos
- Travelling Fair can be used to get an early Druid on a 4 coin start, useful for boons such as The Sky's Gift.
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy. Receive one of the set-aside Boons (leaving it there). Setup: Set aside the top 3 Boons face up. |
Nocturne | November 2017 |
Other language versions
Trivia
Preview
Druid gives you a choice of three Boons. It's just those three all game. Maybe this game Druid is your choice of, oh, those three Boons. Well that's a Wisp-making machine, that's pretty nice. And it can also draw you a card or order your deck, if those are important or the Wisps are gone. And there's the +Buy, sometimes you need that.
Secret History
One of the original Fate cards was gain a Silver, receive a Boon but don't discard it unless your top card is Silver; when it was the only Fate card, the Boon might stay the same all game. When the Boons switched to being choice-of-3, this card switched to being choice-of-3. When the Boons switched to being random, this card got setup to stay a choice of 3. And it sat on the list of cards that might get cut for a while, and then I replaced "gain a Silver" with "+1 Buy" and suddenly I liked it a lot more.
Previous version from Intrigue and Adventures
Intrigue had had gain a Silver to hand, reveal the top card of your deck, if it's Silver trash this. I tried a new version here: +, Gain 2 Silvers, reveal top, if it's Silver trash this and gain a Duchy. It was the kind of thing that casual players might turn out to adore but which playtesters tend not to.