Exploration
(→Other language versions) |
(→English versions) |
||
Line 45: | Line 45: | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{ | + | | {{LandscapeLangVersionImage|o=1}} || {{LandscapeLangVersionImage|d=1}} || At the end of your Buy phase, if you didn't buy any cards, '''+1 Coffers''' and '''+1 Villager'''. || Renaissance || November 2018 |
|- | |- | ||
− | | | + | | {{LandscapeLangVersionImage}} || || style="padding:15px 0px;"| At the end of your Buy phase, if you didn't buy any cards during it, '''+1 Coffers''' and '''+1 Villager'''. || Renaissance (2021 printing) || 2021 |
|} | |} | ||
+ | |||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" |
Revision as of 14:26, 11 May 2022
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Exploration | |
---|---|
Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Marcel-André Casasola Merkle |
Project text | |
At the end of your Buy phase, if you didn't buy any cards during it, +1 Coffers and +1 Villager. |
Exploration is a Project from Renaissance. It rewards you with +1 Coffers and +1 Villager for ending your Buy phase without buying any cards.
Contents |
FAQ
Official FAQ
- This only cares if you bought a card in your Buy phase; it does not care if you gained cards other ways, or if you bought an Event (from Adventures and Empires) or Project.
- For example if all you buy on your turn is Exploration, you will get +1 Coffers and +1 Villager that turn.
Other rules clarifications
- Exploration gives you tokens at the end of the Buy phase if you didn't buy any cards during that Buy phase; unlike Hermit, this does not check your entire turn. If your turn has multiple Buy phases due to Villa or Cavalry, earlier Buy phases do not count; similarly, if you buy a card during the Action phase using Black Market, it does not prevent Exploration from activating.
Strategy
Overview
Exploration is most useful on turns when you would not buy cards anyway, such as:
- When buying Events or other Projects
- Turns when you trash most of your hand, such as with Chapel or Steward, and cannot afford anything
- The turn you play Tactician
- Devil's Workshop gains better cards when buys are skipped.
- Turns that dud
- After an opponent played one or more Swamp Hags
- Paying off Debt
Sometimes it can be worth sacrificing your buys to save up Coffers tokens to spike an important early purchase, such as Inheritance, or to save the Villager for the following turn to prevent a collision. Exploration can also be a nice addition to a big money strategy.
Synergies/Combos
Versions
English versions
Other language versions
Trivia
The card from the 2018 printing credits the illustration to Eric J. Carter, though it is actually by Marcel-André Casasola Merkle.
Secret History
Relevant outtakes
- If <= 3 cards in play at start of Clean-up, +3 Cards in next hand. I liked it until it turned out to be strong with just money.
- At end of Buy phase, if spent <= , +1 Coffers. I guess, helped contribute to Exploration happening? Exploration and City Gate were the last two.