Garrison
From DominionStrategy Wiki
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* If you {{Card|Throne Room}} Garrison and then gain 3 cards, it will get 6 tokens total, and you'll draw 6 cards next turn, not 12, as you can only remove the tokens once. | * If you {{Card|Throne Room}} Garrison and then gain 3 cards, it will get 6 tokens total, and you'll draw 6 cards next turn, not 12, as you can only remove the tokens once. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
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* If Garrison doesn't have any tokens on it (i.e. because you didn't gain any cards after playing it), you discard Garrison from play during Clean-up. | * If Garrison doesn't have any tokens on it (i.e. because you didn't gain any cards after playing it), you discard Garrison from play during Clean-up. | ||
− | ** This means you can {{Card|Improve}} the Garrison if you haven't yet gained any cards this turn, since it is due to get discarded from play. Improve | + | ** This means you can {{Card|Improve}} the Garrison if you haven't yet gained any cards this turn, since it is due to get discarded from play. {{Card|Improve}} will then gain a card, but since Garrison is no longer in play, you can't put tokens on Garrison, so you won't draw cards next turn. |
− | + | * If you play Garrison with a card like {{Card|Band of Misfits}}, it's not in play, so you can't put any tokens on it. In contrast, {{Card|Haven}} and {{Card|Cargo Ship}} can set aside a card even if they're not in play, because their "(on/under this)" wordings are only for player convenience. | |
== Strategy == | == Strategy == |
Revision as of 22:31, 3 May 2022
Garrison | |
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Info | |
Cost | |
Type(s) | Action - Duration - Fort |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Garret DeChellis |
Card text | |
+ This turn, when you gain a card, add a token here. At the start of your next turn, remove them for +1 Card each. |
Garrison is an Action-Duration-Fort card from Allies. It provides duration draw on the next turn proportional to the number of cards you gain on this turn.
It is part of a split pile that it shares with the other Forts: Tent, Hill Fort, and Stronghold.
Contents |
FAQ
Official FAQ
- This can only have tokens on it if it's in play; if it leaves play, it has no tokens.
- You can use coin tokens for this; on Garrison they have no other meaning, they're just tokens on Garrison.
- If you Throne Room Garrison and then gain 3 cards, it will get 6 tokens total, and you'll draw 6 cards next turn, not 12, as you can only remove the tokens once.
Other rules clarifications
- If Garrison doesn't have any tokens on it (i.e. because you didn't gain any cards after playing it), you discard Garrison from play during Clean-up.
- If you play Garrison with a card like Band of Misfits, it's not in play, so you can't put any tokens on it. In contrast, Haven and Cargo Ship can set aside a card even if they're not in play, because their "(on/under this)" wordings are only for player convenience.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
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+ This turn, when you gain a card, add a token here. At the start of your next turn, remove them for +1 Card each. |
Allies | March 2022 |
Other language versions
Trivia
Secret History
Before Garrison, versions of Royal Galley were here, plus a reaction you could play when an Action gave you + or more. Garrison started out as its own pile, making + and +1 Buy this turn (for ). Then it made + next turn instead of +Cards, and after a while left due to having too many +Buy cards. It tried again as a treasure and then here it is. It removes the tokens so that it doesn't multiply if you have two of them.