Garrison
From DominionStrategy Wiki
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=== Secret History === | === Secret History === | ||
+ | {{Quote | ||
+ | |Text= | ||
+ | Before Garrison, versions of {{Card|Royal Galley}} were here, plus a reaction you could play when an Action gave you +{{Cost|2}} or more. Garrison started out as its own pile, making +{{Cost|2}} and +1 Buy this turn (for {{Cost|5}}). Then it made +{{Cost}} next turn instead of +Cards, and after a while left due to having too many +Buy cards. It tried again as a treasure and then here it is. It removes the tokens so that it doesn't multiply if you have two of them. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of Dominion: Allies] | ||
+ | }} | ||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 19:27, 20 March 2022
Garrison | |
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Info | |
Cost | |
Type(s) | Action - Duration - Fort |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Garret DeChellis |
Card text | |
+ This turn, when you gain a card, add a token here. At the start of your next turn, remove them for +1 Card each. |
Garrison is an Action-Duration-Fort card from Allies. It provides duration draw on the next turn proportional to the number of cards you gain on this turn. It is part of a split pile that it shares with the other Forts: Tent, Hill Fort, and Stronghold.
Contents |
FAQ
Official FAQ
- This can only have tokens on it if it's in play; if it leaves play, it has no tokens.
- You can use coin tokens for this; on Garrison they have no other meaning, they're just tokens on Garrison.
- If you Throne Room Garrison and then gain 3 cards, it will get 6 tokens total, and you'll draw 6 cards next turn, not 12, as you can only remove the tokens once.
Other rules clarifications
- If Garrison doesn't have any tokens on it (i.e. because you didn't gain any cards after playing it), you discard Garrison from play during Clean-up.
- This means you can Improve the Garrison if you haven't yet gained any cards this turn, since it is due to get discarded from play. Improve causes you to gain a card, but since Garrison is no longer in play by the time you gain it, so you can't put tokens on Garrison at that point.
- If you play Garrison with a card like Band of Misfits, it's not in play, so you can't put any tokens on it.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ This turn, when you gain a card, add a token here. At the start of your next turn, remove them for +1 Card each. |
Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Garnison |
Trivia
Secret History
Before Garrison, versions of Royal Galley were here, plus a reaction you could play when an Action gave you + or more. Garrison started out as its own pile, making + and +1 Buy this turn (for ). Then it made + next turn instead of +Cards, and after a while left due to having too many +Buy cards. It tried again as a treasure and then here it is. It removes the tokens so that it doesn't multiply if you have two of them.