Hideout
From DominionStrategy Wiki
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!Chinese | !Chinese | ||
| 藏身處 (pron. ''cángshēnchǔ'') || || || || | | 藏身處 (pron. ''cángshēnchǔ'') || || || || | ||
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+ | !Dutch | ||
+ | | Schuilplaats || {{CardLangVersionImage|Dutch}} || || '''+1 Kaart<br>+2 Acties'''<br>Vernietig een kaart uit je hand. Als het een overwinningskaart is, pak dan een Vloek. || | ||
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!French | !French |
Latest revision as of 15:04, 8 August 2023
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Hideout | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Julien Delval |
Card text | |
+1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
Hideout is an Action card from Renaissance. It is a village that trashes a card from your hand, but curses you if you trash a Victory card. For this reason, it does not excel at trashing your starting Estates.
Contents |
[edit] FAQ
[edit] Official FAQ
- Trashing is not optional.
- Curses are not Victory cards.
[edit] Strategy
Relying on Hideout as your only source of +Actions usually does not work well, because you will quickly run out cards to trash to Hideout. Generally, it is better to view Hideout as a trasher that happens to be usable as a temporary or supplementary source of +Actions.
Conversely, if you do trash your Estates, you can use the curses gained as more fodder for the Hideout. Thus giving you at least 13 cards (7 coppers, 3 estates and 3 curses) you can trash. Just make sure to trash the curses before the game ends.
[edit] Synergies and Combos
- Provides Curses for Quest
- Watchtower can trash the gained curse, then take advantage of the smaller hand size.
[edit] Antisynergies
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
Renaissance | November 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
One of the first cards in the set, and it never changed.
[Gaining Curse] was part of the premise, a cool idea for a card. "Takes two plays to trash Estate," isn't the same as "can't trash Estate," it's some new card, like I was trying to make. Then it worked out, you sometimes consider whether it's better to trash Copper or Estate, and it keeps the village part working longer.