Mining Road
From DominionStrategy Wiki
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! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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+ | !Dutch | ||
+ | | Mijnweg || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Actie<br>+1 Aanschaf<br>+{{Cost|2}}'''<br>Eenmaal in deze beurt: pak je een geldkaart, dan mag je die spelen. || (2023) | ||
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!German | !German |
Latest revision as of 05:35, 2 January 2024
Mining Road | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+1 Action +1 Buy + Once this turn, when you gain a Treasure, you may play it. |
Mining Road is an Action card from Plunder. It is a non-terminal source of +Buy, and gives you the opportunity to play a Treasure card immediately when you gain it. This may amount to letting you buy Treasure at a discount by immediately getting back some of the you spent to buy it, or can have other effects depending on which Treasures are gained and when.
Contents |
[edit] FAQ
[edit] Official FAQ
- Playing the Treasure is optional.
- This ability is cumulative; if you play two Mining Roads, then twice that turn you may play a Treasure when you gain one. However two Mining Roads can't play the same gained Treasure twice.
- Mining Road applies to Treasures gained due to being bought, or gained other ways.
- It works in your Action phase if you gain a Treasure then.
[edit] Other rules clarifications
- If gaining a Treasure causes you to gain a Treasure (e.g. a Fortune that gains a Gold), and you've played multiple Mining Roads, you can play those Treasures in any order (i.e. you can play the Gold before playing the Fortune).
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action +1 Buy + Once this turn, when you gain a Treasure, you may play it. |
Plunder | December 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
Mining Road is a non-Treasure that cares about Treasures. It makes one leap into play, which is bound to be handy. And gives you +Buy, so it's useful even if you're only gaining Treasures by buying them.
[edit] Secret History
Initially didn't have the +1 Action. Most +Action + stuff in the set is Treasures, but this stayed an Action so you could play Treasure-gaining Actions after it.