Misery
From DominionStrategy Wiki
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|name = Misery | |name = Misery | ||
|set = Nocturne | |set = Nocturne | ||
− | |illustrator = | + | |illustrator = Jessi J |
|text = If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. | |text = If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. | ||
}} | }} |
Revision as of 08:03, 20 November 2017
Misery | |
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Info | |
Type | Hex |
Set | Nocturne |
Illustrator(s) | Jessi J |
Hex text | |
If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. |
Misery is a Hex from Nocturne. It is the only Attack-style effect that only hurts your score, giving you -2 when you first receive it, or -4 total if you've received it at least twice. It uses the States Miserable and Twice Miserable to track this.
Contents |
FAQ
Official FAQ
- If this hits you for a third time in a game, nothing will happen; you stay at Twice Miserable.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | Notes |
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Trivia