Misery
From DominionStrategy Wiki
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!Japanese | !Japanese | ||
− | | || || || || | + | | 苦難 (pron. ''kunan'') || || || これがあなたのこのゲーム最初の苦難である場合、没落を得る。それ以外の場合、没落を都落ちに裏返す。 || |
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Revision as of 18:50, 26 November 2017
Misery | |
---|---|
Info | |
Type | Hex |
Set | Nocturne |
Illustrator(s) | Jessi J |
Hex text | |
If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. |
Misery is a Hex from Nocturne. It is the only Attack-style effect that only hurts your score, giving you -2 when you first receive it, or -4 total if you've received it at least twice. It uses the States Miserable and Twice Miserable to track this.
Contents |
FAQ
Official FAQ
- If this hits you for a third time in a game, nothing will happen; you stay at Twice Miserable.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Japanese | 苦難 (pron. kunan) | これがあなたのこのゲーム最初の苦難である場合、没落を得る。それ以外の場合、没落を都落ちに裏返す。 |
Trivia