Sanctuary
From DominionStrategy Wiki
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
+ | }} | ||
+ | === Why is exiling optional? === | ||
+ | {{Quote | ||
+ | |Text=There's no special story here; it was trying to be good enough. {{Card|Junk Dealer}} makes +{{Cost|1}}; for a bunch of the game, that's pretty relevant, and exiling {{Card|Province}}s isn't. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg870884#msg870884 Interview with Donald X.] | ||
}} | }} | ||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 21:19, 27 May 2021
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Sanctuary | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+1 Card +1 Action +1 Buy You may Exile a card from your hand. |
Sanctuary is an Action card from Menagerie. It provides cantrip +Buy and lets you Exile a card.
Contents |
FAQ
Official FAQ
- Exiling a card is optional.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +1 Action +1 Buy You may Exile a card from your hand. |
Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Zufluchtsort | +1 Karte +1 Aktion +1 Kauf Du darst eine deiner Handkarten verbannen. |
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Japanese | 聖域 (pron. sēiki) |
Trivia
Secret History
The initial premise was to have a way to exile cards that could also get cards out of exile. There were multiple versions and well. You don't want to exile good cards. If you can exile junk you will sure do that instead. It never really gave me a good "I'm saving a card for later" feeling. Some versions rewarded you for taking a card back by being a village; some players complained about these ones being disjointed messes. Plus it's not great that it hoses the exiling attacks. I stripped it down to a pure exiler, then gave it +1 Buy, and well there it is.
Relevant outtakes
The cards that tried to save cards for later in Exile included one suggested by Matt, that seeded Exile with something and always made you swap. Initially it was Silver but that was nuts; then it was Copper and well, did I mention you don't really want to put your good cards into Exile for later? You just don't.
Why is exiling optional?
There's no special story here; it was trying to be good enough. Junk Dealer makes +; for a bunch of the game, that's pretty relevant, and exiling Provinces isn't.