Stash
From DominionStrategy Wiki
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|Text=This is a Seaside outtake, though it started in a later small set that dissolved, from when I rearranged everything into 16-card expansions. It seemed like a good fit for Seaside's next-turn theme. There was a victory card with a similar mechanic, which did not seem worth preserving. Obv. you put that one on the bottom. | |Text=This is a Seaside outtake, though it started in a later small set that dissolved, from when I rearranged everything into 16-card expansions. It seemed like a good fit for Seaside's next-turn theme. There was a victory card with a similar mechanic, which did not seem worth preserving. Obv. you put that one on the bottom. | ||
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Stash had two issues. First, I didn't have the different-back mechanic yet. So like you set them aside, or dug through your discard pile for them. It was not going to be pretty rules-wise, since by default you can't look through your discard pile. And second, it was not that interesting. There are some cute interactions, but on the whole, it didn't seem necessarily worth a slot in the set. So it left. | Stash had two issues. First, I didn't have the different-back mechanic yet. So like you set them aside, or dug through your discard pile for them. It was not going to be pretty rules-wise, since by default you can't look through your discard pile. And second, it was not that interesting. There are some cute interactions, but on the whole, it didn't seem necessarily worth a slot in the set. So it left. | ||
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Later I realized I could have a different card back, solving the rules issues. I immediately put it on a list of potential promos, with an eye towards putting it in an expansion if it wasn't needed as a promo. It was though, and there it is. To me this is the ideal promo: exotic-looking, but not actually complex; interesting when you read about it, but not something I'm sad didn't make an expansion. | Later I realized I could have a different card back, solving the rules issues. I immediately put it on a list of potential promos, with an eye towards putting it in an expansion if it wasn't needed as a promo. It was though, and there it is. To me this is the ideal promo: exotic-looking, but not actually complex; interesting when you read about it, but not something I'm sad didn't make an expansion. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] |
Revision as of 02:32, 2 November 2012
Stash | |
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Cost | 5 |
Type | [[Treasure]] |
Set/Expansion | Promo |
Illustrator | Martin Hoffmann |
Worth $2 When you shuffle, you may put this anywhere in your deck. |
Contents |
FAQ
Official FAQ
- Stash is a Treasure that produces 2 coins when played, like Silver.
- Whenever you shuffle your deck, you can choose where in your deck each copy of Stash that you have goes.
- You can't look at the fronts of the other cards in your deck to see where to put it; Stash itself has a different card back, so that's how you'll know where it is.
- If you have multiple copies of Stash, you can clump them together or spread them out or whatever you want.
- Since Stash has a different card back, you will also know if it's in a player's hand, or set aside for someone's Haven, and so on.
Other Rules clarifications
Strategy Article
Synergies/Combos
- Chancellor/Stash is a very powerful combo.
Antisynergies
Trivia
Secret History
This is a Seaside outtake, though it started in a later small set that dissolved, from when I rearranged everything into 16-card expansions. It seemed like a good fit for Seaside's next-turn theme. There was a victory card with a similar mechanic, which did not seem worth preserving. Obv. you put that one on the bottom.
Stash had two issues. First, I didn't have the different-back mechanic yet. So like you set them aside, or dug through your discard pile for them. It was not going to be pretty rules-wise, since by default you can't look through your discard pile. And second, it was not that interesting. There are some cute interactions, but on the whole, it didn't seem necessarily worth a slot in the set. So it left.