Town
From DominionStrategy Wiki
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|Text=This was a {{Set|Menagerie}} outtake. The original idea was to make a [[village (card category)|village]] pile that was 20 cards, but with no mechanic that pushed it being 20 cards; just, in multiplayer games, yeeha, there are plenty of villages. This was a stand-out for that, and was a fine card, but each set only has so much space. Here it fits in with the mild choose-one theme. And there are just ten because well, just put out two village piles for multiplayer if you want. | |Text=This was a {{Set|Menagerie}} outtake. The original idea was to make a [[village (card category)|village]] pile that was 20 cards, but with no mechanic that pushed it being 20 cards; just, in multiplayer games, yeeha, there are plenty of villages. This was a stand-out for that, and was a fine card, but each set only has so much space. Here it fits in with the mild choose-one theme. And there are just ten because well, just put out two village piles for multiplayer if you want. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of Dominion: Allies] |
}} | }} | ||
=== Previous outtake === | === Previous outtake === | ||
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For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did {{Card|Village Green}} for this slot. | For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did {{Card|Village Green}} for this slot. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] |
}} | }} | ||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[Category:Conditional non-terminals]] | ||
+ | [[Category:Choice cards]] | ||
+ | [[Category:Villages]] | ||
+ | [[Category:Extra buys]] | ||
+ | [[Category:Virtual coin]] | ||
+ | [[Category:Variable coin]] |
Revision as of 09:37, 21 September 2022
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Town | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
Choose one: +1 Card and +2 Actions; or +1 Buy and +. |
Town is an Action card from Allies. It gives you a choice between the effects of Village and Woodcutter, so you can use it as a source of either extra Actions or +Buy.
Contents |
FAQ
Official FAQ
- You simply choose to either get +1 Card and +2 Actions, or +1 Buy and +.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Choose one: +1 Card and +2 Actions; or +1 Buy and +. |
Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Ortschaft | Wähle eins: +1 Karte und +2 Aktionen oder +1 Kauf und +. |
Trivia
Preview
Town. A thing of beauty is a joy forever.
Secret History
This was a Menagerie outtake. The original idea was to make a village pile that was 20 cards, but with no mechanic that pushed it being 20 cards; just, in multiplayer games, yeeha, there are plenty of villages. This was a stand-out for that, and was a fine card, but each set only has so much space. Here it fits in with the mild choose-one theme. And there are just ten because well, just put out two village piles for multiplayer if you want.
Previous outtake
For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did Village Green for this slot.