Werewolf
From DominionStrategy Wiki
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{{Infobox Card | {{Infobox Card | ||
|name = Werewolf | |name = Werewolf |
Revision as of 17:59, 4 March 2021
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Werewolf | |
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Info | |
Cost | |
Type(s) | Action - Night - Attack - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Grant Hansen |
Card text | |
If it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards. |
Werewolf is an Action-Night-Attack-Doom card from Nocturne. It's a terminal draw card during the day (i.e., your Action phase), but can also be saved for the Night to inflict Hexes on your opponents. It is the only card with a full pile to have four card types.
Contents |
FAQ
Official FAQ
- Werewolf can be played in either your Action phase or Night phase.
- If played in your Action phase, you draw three cards; if played at Night, each other player receives the next Hex.
Other rules clarifications
- As always, a card with multiple types retains those types in all contexts. For instance, when you play Werewolf in the Action phase (so it doesn’t attack), it’s still an Attack card and activates other players’ Diplomats and so on. And when you play it in the Night phase, it’s still an Action card, so you can call Royal Carriage to repeat the Hexing, for example.
Strategy
In an engine deck Werewolf becomes useful because if you draw your entire deck, and still have Werewolves left over, you can use them in the Night phase. In Big Money games, Werewolf functions as a soft terminal, allowing your deck to sustain more of them than similar draw cards such as Smithy or Margrave. Finally in tight races for victory points, giving your opponent Misery or curses may be the difference between victory and defeat.
Synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
If it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards. | Nocturne | November 2017 |
Other language versions
Trivia
Preview
Werewolf is an Action-Night card. During the day he's just a Smithy, but at Night, he shows his vicious side. In your Action phase you can play Werewolf and draw 3 cards; in your Night phase you can play Werewolf and Hex everyone. Okay? It doesn't feel tricky to me but I am making sure here. As with Boons, a word on the card needs to tell you to shuffle up the Hexes, and that word is Doom. That makes Werewolf an Action - Night - Attack - Doom card. The Courtiers all like Dame Josephine, but they like Werewolves too.
Secret History
When Night debuted, I figured there would be a bunch of Action - Night cards. I had one early on but it turned into a pure Night card and then died. When it stopped being Action - Night, there was a vacancy, and why not have a Werewolf? I mean there's your Action - Night card. At first it was phrased like Crown, then it was tweaked to what it is, which is maybe slightly simpler. I realized it would be neat to have it interact with Silver, but did not manage it.