Cursed Gold
From DominionStrategy Wiki
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!German | !German | ||
− | | Verfluchtes Gold ||{{ | + | | Verfluchtes Gold ||{{CardLangVersionImage|German}}|| || {{Cost|3}}<br>Wenn du diese Karte ausspielst, nimm einen Fluch. |
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!Japanese | !Japanese |
Revision as of 03:03, 16 October 2019
Cursed Gold | |
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Info | |
Cost | |
Type(s) | Treasure - Heirloom |
Kingdom card? | No |
Set | Nocturne |
Illustrator(s) | Harald Lieske |
Card text | |
When you play this, gain a Curse. |
Cursed Gold is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers when Pooka is in the Kingdom. It can give you a lot of money early, but at the expense of having to gain a Curse; you have to decide whether the is worth the penalty.
Contents |
FAQ
Official FAQ
- You can choose not to play Cursed Gold, and thus not gain a Curse.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
. When you play this, gain a Curse. | Nocturne | November 2017 |
Other language versions
Trivia
Preview
It's a Treasure worth but you get Cursed each time you use it. Do you buy that great card turn one and get a Curse with it? I can't make that decision for you.
Secret History
Cursed Gold was an early star of the Heirlooms. It never changed. It can cost because you are happy to lose it to Knights.