Cemetery
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|type1 = Victory | |type1 = Victory | ||
|illustrator = Marcel-André Casasola Merkle | |illustrator = Marcel-André Casasola Merkle | ||
− | |text = {{VP| | + | |text = {{VP|2|l}} |
− | |text2 = When you gain this, trash up to 4 cards from your hand.< | + | |text2 = <p>When you gain this, trash up to 4 cards from your hand.</p>Heirloom: Haunted Mirror |
}} | }} | ||
− | '''Cemetery''' is a [[Victory]] card from [[Nocturne]]. | + | '''Cemetery''' is a [[Victory]] card from [[Nocturne]]. It's an on-gain [[trasher]] worth {{VP|2}}. It has an [[Heirloom]], {{Card|Haunted Mirror}}. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * In games using this, replace one of your starting Coppers with a Haunted Mirror. | + | * In games using this, replace one of your starting Coppers with a Haunted Mirror. |
* When you gain a Cemetery, trash from zero to four cards from your hand. | * When you gain a Cemetery, trash from zero to four cards from your hand. | ||
− | |||
== Strategy == | == Strategy == | ||
+ | Cemetery is an on-gain [[trasher]] and a supplementary source of [[alt-VP]]. Its most powerful use case occurs when you can gain it early in the game while still having a hand full of multiple [[junk]] cards to trash. Its presence also guarantees that you have at least one way to trash its [[Heirloom]], {{Card|Haunted Mirror}}, in order to gain a {{Card|Ghost}}, although the value of going out of your way to achieve this is variable. | ||
+ | |||
+ | Several trashers are easier and faster to use than Cemetery in most cases (e.g. {{Card|Chapel}}), so Cemetery tends to be of minor importance if such a card is available. Since trashing with Cemetery involves gaining what amounts to a junk card, at least in the early game, it's usually only worthwhile as [[thinning]] if you can trash three or four cards. This means that, in order to use Cemetery effectively, you need to gain it while still having a large number of targets in hand. One way to achieve this is with strong [[draw]], although this may be difficult early in the game when trashing is a top priority, since {{Card|Copper|Coppers}} are still your main source of [[payload]]; ways to [[Glossary#S|spike]] either hand size (e.g. {{Card|Gear}}) or {{Cost}} (e.g. {{Card|Bounty Hunter}}) may be helpful. An often preferable alternative is to avoid the need for an increased hand size by using a [[gainer]] to obtain the Cemetery; [[Workshop variant]]s tend to be best for this, as they can be acquired in the [[opening]]. Gainers that can gain cards to hand such as {{Card|Cobbler}} and {{Card|Sculptor}} can be particularly useful as you can also trash the Cemetery alongside your starting junk. Finally, {{Event|Alms}} synergizes well with Cemetery, as it allows you to gain the card with nothing in play at all, thereby providing a {{Card|Chapel}}-like effect as early in the game as you want it, including in the opening. | ||
+ | |||
+ | A Cemetery gained early in the game is often a useful [[trash-for-benefit]] target later: for example, {{Card|Upgrade}} or {{Card|Transmogrify}} can turn it into a strong Action card costing {{Cost|5}}. Later on, it can offer a reasonable source of alt-VP as an intermediate option between {{Card|Estate}} and {{Card|Duchy}}—in the endgame, it is therefore once again a good target for {{Card|Workshop}} variants, especially if you’ve picked up additional junk to trash, e.g. {{Card|Curse|Curses}}. | ||
+ | |||
+ | Trashing your {{Card|Haunted Mirror}} is usually a good plan, as it is identical to a {{Card|Copper}} for most purposes. Gaining a {{Card|Ghost}} in doing so is often a nice bonus as {{Card|Ghost}} is a [[sifter]] and [[Throne Room variant]] that can ensure a good start to a big turn, but it’s not always worth the [[opportunity cost]]s of waiting for a suitable chance to trash your {{Card|Haunted Mirror}} and also declining to play an [[Action]] card so that you can discard it. However, the prospect of obtaining a {{Card|Ghost}} as compensation for [[terminal]] [[collision]] might slightly alter your calculation when considering two terminals in the opening (e.g. double {{Card|Amulet}}). As with other Kingdoms that offer Ghost, the value of gaining one may be higher than usual if it is the only [[Village (card category)|village]], and lower than usual if you will risk hitting inconvenient targets, such as mandatory trashers (e.g. {{Card|Remodel}}). | ||
+ | |||
== Versions == | == Versions == | ||
=== English versions === | === English versions === | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Print !! Digital !! Text | + | ! Print !! Digital !! Text !! Release !! Date |
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || style="padding:0px 10px;"| {{VP|2|l}}{{Divline}}<p>When you gain this, trash up to 4 cards from your hand.</p><span style="background-color:LemonChiffon"> ''Heirloom: {{Card|Haunted Mirror}} ''</span> || Nocturne || November 2017 |
|} | |} | ||
=== Other language versions === | === Other language versions === | ||
− | {| class="wikitable" style="text-align:center;" | + | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" |
− | ! Language !! Name !! Print !! Digital !! Text | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
+ | |- | ||
+ | !Dutch | ||
+ | | Kerkhof || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Cimetière || || {{CardVersionImage|CemeteryFrench2021Digital|French language Cemetery 2021 from Shuffle iT}} || {{VP|2|l}}{{Divline}}<p>Quand vous recevez cette carte, écartez jusqu'à 4 cartes de votre main.</p><span style="background-color:LemonChiffon"> ''Patrimoine : {{Card|Haunted MirrorFrench2021Digital|Miroir hanté}} ''</span>|| | ||
|- | |- | ||
!German | !German | ||
− | | Friedhof || || || | + | | Friedhof || {{CardVersionImage|CemeteryGerman|German language Cemetery 2017 by ASS}} || {{CardVersionImage|CemeteryGerman2021Digital|German language Cemetery 2021 from Shuffle iT}} || {{VP|2|l}}{{Divline}}<p>Wenn du diese Karte nimmst, entsorge bis zu 4 Handkarten.</p><span style="background-color:LemonChiffon"> ''Erbstück: {{Card|Haunted MirrorGerman|Zauberspiegel}} ''</span> || (2017) |
|- | |- | ||
!Japanese | !Japanese | ||
− | | || || || | + | | 墓地<br>(pron. ''bochi'') || || || style="padding:15px 0px;"| {{VP|2|l}}{{Divline}}<p>これを獲得するとき、手札から4枚以下のカードを廃棄する。</p><span style="background-color:LemonChiffon"> ''(家宝: 呪いの鏡) ''</span> || |
+ | |- | ||
+ | !Polish | ||
+ | | Cmentarz || {{CardLangVersionImage|Polish}} || || {{VP|2|l}}{{Divline}}<p>Kiedy dodajesz tę kartę, wyrzuć na Śmietnisko maksymalnie 4 karty z ręki.</p><span style="background-color:LemonChiffon"> ''Pamiątki: {{Card|Haunted MirrorPolish|Przeklęte lusterko}} ''</span> || (2022) | ||
|- | |- | ||
!Russian | !Russian | ||
− | | Погост (pron. ''pogost'', lit. ''churchyard'') || || || | + | | Погост (pron. ''pogost'', lit. ''churchyard'') || || || || |
|} | |} | ||
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[[Image:CemeteryArt.jpg|thumb|right|354px|Official card art.]] | [[Image:CemeteryArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Preview === | === Preview === | ||
− | {{Quote|Text=Cemetery trashes cards when you gain it, that's pretty sweet. I will just tell you now, it is great to gain it with a Workshop or something. It means everyone has a Haunted Mirror, which gives you a little sub-game to play to get a Ghost. | + | {{Quote|Text=Cemetery trashes cards when you gain it, that's pretty sweet. I will just tell you now, it is great to gain it with a {{card|Workshop}} or something. It means everyone has a {{card|Haunted Mirror}}, which gives you a little sub-game to play to get a {{card|Ghost}}. |
| Name=[[Donald X. Vaccarino]] | | Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | ||
}} | }} | ||
=== Secret History === | === Secret History === | ||
− | |||
{{Quote | {{Quote | ||
− | |Text= | + | |Text={{Set|Hinterlands}} tried and failed to get a when-gain trasher. {{Set|Guilds}} managed it via having the card's ability also be trashing. Cemetery manages it by not doing anything else, it's just {{VP}}. I was pretty thrilled with this when I thought of it, and then it played great, hooray. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] |
}} | }} | ||
− | + | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[Category:Heirloom_naming_cards]] | ||
+ | [[Category:Heirloom pair: Cemetery & Haunted Mirror]] |
Latest revision as of 14:49, 28 January 2024
Cemetery | |
---|---|
Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
2 When you gain this, trash up to 4 cards from your hand. Heirloom: Haunted Mirror |
Cemetery is a Victory card from Nocturne. It's an on-gain trasher worth 2 . It has an Heirloom, Haunted Mirror.
Contents |
[edit] FAQ
[edit] Official FAQ
- In games using this, replace one of your starting Coppers with a Haunted Mirror.
- When you gain a Cemetery, trash from zero to four cards from your hand.
[edit] Strategy
Cemetery is an on-gain trasher and a supplementary source of alt-VP. Its most powerful use case occurs when you can gain it early in the game while still having a hand full of multiple junk cards to trash. Its presence also guarantees that you have at least one way to trash its Heirloom, Haunted Mirror, in order to gain a Ghost, although the value of going out of your way to achieve this is variable.
Several trashers are easier and faster to use than Cemetery in most cases (e.g. Chapel), so Cemetery tends to be of minor importance if such a card is available. Since trashing with Cemetery involves gaining what amounts to a junk card, at least in the early game, it's usually only worthwhile as thinning if you can trash three or four cards. This means that, in order to use Cemetery effectively, you need to gain it while still having a large number of targets in hand. One way to achieve this is with strong draw, although this may be difficult early in the game when trashing is a top priority, since Coppers are still your main source of payload; ways to spike either hand size (e.g. Gear) or (e.g. Bounty Hunter) may be helpful. An often preferable alternative is to avoid the need for an increased hand size by using a gainer to obtain the Cemetery; Workshop variants tend to be best for this, as they can be acquired in the opening. Gainers that can gain cards to hand such as Cobbler and Sculptor can be particularly useful as you can also trash the Cemetery alongside your starting junk. Finally, Alms synergizes well with Cemetery, as it allows you to gain the card with nothing in play at all, thereby providing a Chapel-like effect as early in the game as you want it, including in the opening.
A Cemetery gained early in the game is often a useful trash-for-benefit target later: for example, Upgrade or Transmogrify can turn it into a strong Action card costing . Later on, it can offer a reasonable source of alt-VP as an intermediate option between Estate and Duchy—in the endgame, it is therefore once again a good target for Workshop variants, especially if you’ve picked up additional junk to trash, e.g. Curses.
Trashing your Haunted Mirror is usually a good plan, as it is identical to a Copper for most purposes. Gaining a Ghost in doing so is often a nice bonus as Ghost is a sifter and Throne Room variant that can ensure a good start to a big turn, but it’s not always worth the opportunity costs of waiting for a suitable chance to trash your Haunted Mirror and also declining to play an Action card so that you can discard it. However, the prospect of obtaining a Ghost as compensation for terminal collision might slightly alter your calculation when considering two terminals in the opening (e.g. double Amulet). As with other Kingdoms that offer Ghost, the value of gaining one may be higher than usual if it is the only village, and lower than usual if you will risk hitting inconvenient targets, such as mandatory trashers (e.g. Remodel).
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
2 When you gain this, trash up to 4 cards from your hand. Heirloom: Haunted Mirror |
Nocturne | November 2017 |
[edit] Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Dutch | Kerkhof | ||||
French | Cimetière | 2 Quand vous recevez cette carte, écartez jusqu'à 4 cartes de votre main. Patrimoine : Miroir hanté |
|||
German | Friedhof | 2 Wenn du diese Karte nimmst, entsorge bis zu 4 Handkarten. Erbstück: Zauberspiegel |
(2017) | ||
Japanese | 墓地 (pron. bochi) |
2 これを獲得するとき、手札から4枚以下のカードを廃棄する。 (家宝: 呪いの鏡) |
|||
Polish | Cmentarz | 2 Kiedy dodajesz tę kartę, wyrzuć na Śmietnisko maksymalnie 4 karty z ręki. Pamiątki: Przeklęte lusterko |
(2022) | ||
Russian | Погост (pron. pogost, lit. churchyard) |
[edit] Trivia
[edit] Preview
[edit] Secret History