Seer
Werothegreat (Talk | contribs) (→Other language versions) |
(→Official FAQ: Removing the old "P" syntax. (Using AWB)) |
||
(33 intermediate revisions by 19 users not shown) | |||
Line 8: | Line 8: | ||
}} | }} | ||
− | '''Seer''' is an [[Action]] card from [[Renaissance]]. It is a [[cantrip]] that draws the | + | '''Seer''' is an [[Action]] card from [[Renaissance]]. It is a [[cantrip]] that draws the cards of middling {{Cost}} from the top 3 cards of the player's deck. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
+ | * Cards with {{Cost||||P}} (from {{Set|Alchemy}}) or {{Debt}} (from {{Set|Empires}}) in their [[cost]] do not cost from {{Cost|2}} to {{Cost|4}}. | ||
== Strategy == | == Strategy == | ||
+ | |||
+ | Seer provides [[non-terminal draw]], increasing your hand size by up to three, and is considered a strong card in most [[Kingdom]]s. | ||
+ | |||
+ | One natural comparison for Seer is {{Card|Laboratory}}. Seer is expected to draw the same amount as {{Card|Laboratory}} when a third of the cards in your deck cost between {{Cost|2}} and {{Cost|4}}. Many of the strategic considerations relevant to {{Card|Laboratory}} and other non-terminal draw cards are thus also applicable to Seer. However, since the expected amount of draw that Seer provides is dependent on the costs of cards in your deck, Seer’s strength is more variable. | ||
+ | |||
+ | Seer is stronger in Kingdoms where there are cards costing between {{Cost|2}} and {{Cost|4}} that you want many copies of in your deck, such as {{Card|Patrician}} or {{Card|Patron}}; the latter constitutes a particular synergy, as Seer also activates {{Card|Patron|Patron’s}} on-reveal effect. It also increases the value of cards in that {{Cost}} range, most notably {{Card|Silver}}, since they are easier to draw than usual. [[Gainer#Workshop_variants|Workshop variant]]s also benefit since many of them are drawn by Seer and can gain more cards in the {{Cost}} range drawn by Seer. On the other hand, Seer is weaker in Kingdoms where it is difficult to [[thin]] {{Card|Copper|Coppers}} or when you want many cards costing {{Cost|5}} or more. At worst, it is a [[cantrip]] that reveals and rearranges the top three cards of your deck. | ||
+ | |||
+ | Seer is typically worth consideration throughout the game and can safely be added to most decks to provide additional consistency and draw. Early on, Seer can be useful in drawing {{Card|Estate|Estates}} and other [[opening]] buys. However, acquiring Seer may be delayed in favor of strong [[payload]] or [[trashing]], such as {{Card|Witch}} or {{Card|Sentry}}. Later on, decisions to gain Seers are dependent on tradeoffs between getting [[draw]] and consistency versus adding additional [[payload]]. | ||
+ | |||
+ | Seer has the added benefit of revealing and rearranging the cards that it does not draw on top of your deck, which is useful for cards such as {{Card|Herald}} or {{Card|Chariot Race}}. This ability can also enable Seer to draw more cards. For instance, if you know that you have three {{Card|Copper|Coppers}} on top of your deck, it is usually correct to play another draw card to clear them before playing another Seer. | ||
+ | |||
+ | Seer usually benefits from [[cost reduction]] such as with {{Project|Canal}} or {{Card|Highway}}. With card costs reduced by {{Cost|1}}, Seer is able to draw {{Cost|5}} cards, including itself. Note however that multiple cost reducers can bring the costs of the relevant cards below {{Cost|2}}. Therefore, it is usually best to play enough cost reduction for Seer to be most effective, and then to play the remaining cost reduction after drawing with Seers. | ||
+ | |||
== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
Line 19: | Line 33: | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage|Seer|Seer}} || {{CardVersionImage|SeerDigital|Seer from Shuffle iT}} || '''+1 Card | + | | {{CardVersionImage|Seer|Seer}} || {{CardVersionImage|SeerDigital|Seer from Shuffle iT}} || '''+1 Card<br>+1 Action'''<br>Reveal the top 3 cards of your deck. Put the ones costing from {{Cost|2}} to {{Cost|4}} into your hand. Put the rest back in any order. || Renaissance || November 2018 |
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Language !! Name !! Print !! Digital !! Text | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
+ | |- | ||
+ | !Chinese | ||
+ | | 先知<br>(pron. ''xiānzhī'', lit. ''prophet'') || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Ziener || {{CardLangVersionImage|Dutch}} || || '''+1 Kaart<br>+1 Actie'''<br>Toon de bovenste 3 kaarten van je trekstapel. Doe de kaarten die {{Cost|2}}, {{Cost|3}} of {{Cost|4}} kosten in je hand. Leg de rest in een volgorde naar keuze terug. || | ||
+ | |- | ||
+ | !French | ||
+ | | Prophète (lit. ''prophet'') || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Seher || {{CardVersionImage|SeerGerman|German language Seer 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} ||'''+1 Karte<br>+1 Aktion'''<br>Decke die obersten 3 Karten deines Nachziehstapels auf. Nimm die, die {{Cost|2}} bis {{Cost|4}} kosten, auf deine Hand. Lege den Rest in beliebiger Reihenfolge zurück. || (2019) | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 先見者<br>(pron. ''senkensha'') || || || '''+1 カードを引く'''<br>'''+1 アクション'''<br>山札の上から3枚を公開する。その中のコストが{{Cost|2}}から{{Cost|4}}のカードを手札に加える。残りを好きな順番で山札に戻す。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Jasnowidz || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small> | ||
|- | |- | ||
!Russian | !Russian | ||
− | | Провидец (pron. ''providyets'') || || || | + | | Провидец<br>(pron. ''providyets'') || || || || |
+ | |- | ||
+ | !Spanish | ||
+ | | Visionario (lit. ''visionary'') || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+1 Acción'''<br>Revela las 3 cartas superiores de tu mazo. Las que cuesten de {{Cost|2}} a {{Cost|4}}, ponlas en tu mano. Devuelve las restantes al mazo, en cualquier orden. || | ||
|} | |} | ||
Line 36: | Line 71: | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment] | ||
+ | }} | ||
+ | === Secret History === | ||
+ | {{Quote | ||
+ | |Text=At first it got you cards costing {{Cost|2}} or less, but that was too strong early on. Then {{Cost|2}} or {{Cost|3}}, then {{Cost|2}}-{{Cost|4}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
+ | }} | ||
+ | === Relevant outtakes === | ||
+ | The first outtake mentioned eventually became {{Event|Pursue}}. | ||
+ | {{Quote | ||
+ | |Text=There was a cantrip that had you name a card, reveal the top 4, and discard the non-matches. It seemed cute and innocuous, but was secretly strong and also slow. Then I tried it just discarding {{Card|Copper}}s and {{Card|Estate}}s. I tried a cantrip that got you the top card if it was {{Card|Copper}} or {{Card|Estate}} - oh right, that's a lot like {{Card|Will-o'-Wisp}} Then I got you all of the {{Card|Copper}}s and {{Card|Estate}}s from the top 3, and from there we move to the cards that feel like versions of Seer. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
}} | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 01:29, 10 June 2024
Seer | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Joshua Stewart |
Card text | |
+1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from to into your hand. Put the rest back in any order. |
Seer is an Action card from Renaissance. It is a cantrip that draws the cards of middling from the top 3 cards of the player's deck.
Contents |
[edit] FAQ
[edit] Official FAQ
[edit] Strategy
Seer provides non-terminal draw, increasing your hand size by up to three, and is considered a strong card in most Kingdoms.
One natural comparison for Seer is Laboratory. Seer is expected to draw the same amount as Laboratory when a third of the cards in your deck cost between and . Many of the strategic considerations relevant to Laboratory and other non-terminal draw cards are thus also applicable to Seer. However, since the expected amount of draw that Seer provides is dependent on the costs of cards in your deck, Seer’s strength is more variable.
Seer is stronger in Kingdoms where there are cards costing between and that you want many copies of in your deck, such as Patrician or Patron; the latter constitutes a particular synergy, as Seer also activates Patron’s on-reveal effect. It also increases the value of cards in that range, most notably Silver, since they are easier to draw than usual. Workshop variants also benefit since many of them are drawn by Seer and can gain more cards in the range drawn by Seer. On the other hand, Seer is weaker in Kingdoms where it is difficult to thin Coppers or when you want many cards costing or more. At worst, it is a cantrip that reveals and rearranges the top three cards of your deck.
Seer is typically worth consideration throughout the game and can safely be added to most decks to provide additional consistency and draw. Early on, Seer can be useful in drawing Estates and other opening buys. However, acquiring Seer may be delayed in favor of strong payload or trashing, such as Witch or Sentry. Later on, decisions to gain Seers are dependent on tradeoffs between getting draw and consistency versus adding additional payload.
Seer has the added benefit of revealing and rearranging the cards that it does not draw on top of your deck, which is useful for cards such as Herald or Chariot Race. This ability can also enable Seer to draw more cards. For instance, if you know that you have three Coppers on top of your deck, it is usually correct to play another draw card to clear them before playing another Seer.
Seer usually benefits from cost reduction such as with Canal or Highway. With card costs reduced by , Seer is able to draw cards, including itself. Note however that multiple cost reducers can bring the costs of the relevant cards below . Therefore, it is usually best to play enough cost reduction for Seer to be most effective, and then to play the remaining cost reduction after drawing with Seers.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from to into your hand. Put the rest back in any order. |
Renaissance | November 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
[edit] Secret History
[edit] Relevant outtakes
The first outtake mentioned eventually became Pursue.