Lookout
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!Japanese | !Japanese | ||
− | | 見張り (pron. ''mihari'') || || || +1 | + | | 見張り (pron. ''mihari'') || || || '''+1 アクション'''。山札の上から3枚を見る。その中の1枚を廃棄して、1枚を捨て札にする。残りの1枚を山札の上に戻す。 |
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!Korean | !Korean |
Revision as of 21:37, 11 September 2017
Lookout | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Alejandro Gutiérrez Franco |
Card text | |
+1 Action Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one back on top of your deck. |
Lookout is an Action card from Seaside. When you play Lookout, you look at the top 3 cards of your deck and pick one to trash, one to discard, and one to put back; unless you know what's on top of your deck, be careful, because you might have to trash something you'd rather keep! Nevertheless, as a non-terminal trasher, Lookout can be a pretty good opening when the Kingdom is right.
Contents |
FAQ
Official FAQ
- You do the things in order - first trash one of the cards, then discard one, then put the last one on top of your deck.
- So if there is only one card (even after shuffling), you trash it, and if there are only 2 cards, you trash one then discard the other.
Other Rules clarifications
- Resolve any on-trash effects of the trashed card before discarding the next card, and resolve any on-discard effects of the discarded card before putting back the last card.
- The three cards you look at are not considered to still be the top cards of your deck while you are resolving Lookout. Thus, for example, if you trash a card with an on-trash draw bonus, such as Overgrown Estate, you will not draw one of the remaining two cards you're looking at, but rather the next one down.
Strategy Article
There is no comprehensive strategy article for Lookout.
Lookout is one of the few non-terminal trashers in the game. However, only trashing a single card and the typical unpredictability in which card is trashed weakens Lookout a lot. Furthermore, the forced trashing, coupled with the uncertainty in what you draw, can often make lookout a dangerous play, especially towards the end of the game. Ideally, in games where you pick up a Lookout, you should keep track of what cards are remaining in your deck and not play Lookout if there is a good chance of a bad draw.
Lookout becomes much stronger when you can negate the unpredictability. If either you or your opponent plays a card which allows you to know what is coming up next, it allows you to much more safely play lookout. Lookout is a particularly effective defense against Sea Hag, which places the curse on top of your deck.
Because Lookout takes up a slot in your hand, it is often counter-productive in a Big Money deck. The lost buying power will slow you down from purchasing Gold, and trashing Estates and Coppers is not sufficient to compensate for that. Lookout becomes much better in engines where you are able to draw a large number of cards. It can be very effective in engines where you can draw your entire deck and then discard a junk card for Lookout to trash.
Synergies/Combos
- Opponent's Sea Hag
- Deck inspection
Antisynergies
- Big Money
- Other trashing
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action. Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck. | Seaside 1st Edition | October 2009 | ||
+1 Action. Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one back on top of your deck. | Seaside 2nd Edition | July 2017 |
Other language versions
Trivia
Secret History
Retrospective