Magic Lamp
From DominionStrategy Wiki
(Difference between revisions)
Werothegreat (Talk | contribs) (→Other language versions) |
Werothegreat (Talk | contribs) (→Other language versions) |
||
Line 36: | Line 36: | ||
|- | |- | ||
!German | !German | ||
− | | | + | | Wunderlampe || || || |
|- | |- | ||
!Japanese | !Japanese |
Revision as of 11:44, 20 January 2018
Magic Lamp | |
---|---|
Info | |
Cost | |
Type(s) | Treasure - Heirloom |
Kingdom card? | No |
Set | Nocturne |
Illustrator(s) | Ryan Laukat |
Card text | |
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile. |
Magic Lamp is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers when Secret Cave is in the Kingdom. If you manage to meet its conditions, you can pop it open for 3 Wishes!
Contents |
FAQ
Official FAQ
- Magic Lamp itself counts as one of the six cards.
- A card you have two or more copies of in play does not count; you have to have exactly one copy in play to count a card.
- You can play more Treasures after trashing Magic Lamp, and still get from it for that turn.
Other rules clarifications
Strategy
Versions
English versions
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
French | Lampe magique | |||
German | Wunderlampe | |||
Japanese | 魔法のランプ (pron. mahō no ranpu) | 。 場に1枚しかないカードが6種類以上ある場合、これを廃棄する。廃棄した場合、(大願の山から)大願3枚を獲得する。 | ||
Russian | Волшебная Лампа (pron. volshyebnaya lampa) |
Trivia
Secret History
Matt suggested having an heirloom that turned into something if you had 6 different Action cards in play. I tweaked it to requiring uniques but allowing other cards; pairing it with Secret Cave meant it would almost always be possible to do it (Secret Cave draws you a 6th card; Copper Silver Gold, Magic Lamp itself, and some other Action or Treasure card). At first it was a Treasure Chest that made an Artifact (Harem but twice as big, an Empires split pile outtake); then it made a Genie that gave you stuff, then it made three Wishes. For a while it was a Night card and double-Heirloomed - you replaced two Coppers with a Silver and a Magic Lamp (so as to still make over your first two turns, although you could get a / opening). In the end it's a Treasure so that they're all Treasures and there are seven and all that. It used to not let you play more Coppers after it and now it lets you and I decided I could live with that.