Chapel
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Players should trash as many Coppers and Estates as they can the first time they draw Chapel to reduce the size of their deck as quickly as possible. Take care on subsequent plays; Copper is weak, but you can be reliant on them for money early in the game. | Players should trash as many Coppers and Estates as they can the first time they draw Chapel to reduce the size of their deck as quickly as possible. Take care on subsequent plays; Copper is weak, but you can be reliant on them for money early in the game. | ||
− | It is especially important to trash early when junking | + | It is especially important to trash early when [[junking attack]]s like Witch are present. Trashing quickly prepares your deck for the incoming {{Card|Curse|Curses}}, as a small deck can more easily draw Chapel and Curse in the same hand. Additionally, when your deck is small you can play your own Witches more often, hopefully giving most of the Curses to your opponent first. |
=== Synergies === | === Synergies === |
Revision as of 17:40, 20 March 2021
Chapel | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
Trash up to 4 cards from your hand. |
Chapel is a trasher from the Base set. It used to be regarded as the best card costing in the game until 2019 (and the most powerful card relative to its cost) because of its ability to quickly improve deck quality, namely by trashing Estates and Coppers.
Contents |
FAQ
Official FAQ
- You cannot trash the Chapel itself, since it is not in your hand after you play it.
Other Rules clarifications
- You choose all the cards you want to trash, and then trash them at the same time; you don't trash them one-by-one. This matters for interactions with Dark Ages cards with on-trash abilities.
- You can trash a different Chapel from your hand, if one is there.
Strategy
Chapel is widely considered to be one of the strongest cards in the game. It is one of the fastest trashers, allowing a player to quickly trash away their starting cards (and any other junk cards), and should usually be gained on turn 1 or 2.
Trashing cards is usually very powerful. The Coppers and Estates you start with are very weak, and get in the way of drawing much more powerful cards that you will be gaining during the course of the game. By removing these weak cards as soon as possible:
- You start drawing hands with a higher proportion of powerful cards, enabling much stronger turns.
- You are more likely to pair up cards that want to be drawn together, such as Village and Smithy.
- By having a small deck of few cards, you do not need to purchase as many draw cards, which makes drawing and playing all your cards each turn much easier.
- You can focus on playing the powerful cards you really want to be using, such as Witch and Artisan more often.
Players should trash as many Coppers and Estates as they can the first time they draw Chapel to reduce the size of their deck as quickly as possible. Take care on subsequent plays; Copper is weak, but you can be reliant on them for money early in the game.
It is especially important to trash early when junking attacks like Witch are present. Trashing quickly prepares your deck for the incoming Curses, as a small deck can more easily draw Chapel and Curse in the same hand. Additionally, when your deck is small you can play your own Witches more often, hopefully giving most of the Curses to your opponent first.
Synergies
- Events that let you play Chapel on turn 2 (e.g. Summon, Travelling Fair, Demand)
- Alms allows you to still purchase a card on the early turns where you play Chapel to trash 4 cards, working around the disadvantage of Chapel preventing you from building on these turns.
- Advance allows you to buy Chapel on both opening turns, improving the odds of trashing very quickly, then trade them in for very powerful cards when they are eventually drawn together.
- Opening Silos with Chapel gives you a high likelihood of being able to trash with Chapel on both turns 3 and 4, while also trashing Estates first.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash up to 4 cards from your hand. | Dominion 1st Edition | October 2008 | ||
Trash up to 4 cards from your hand. | Dominion 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History