Young Witch
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* Players may respond to a Young Witch with [[Reaction]] cards like {{Card|Horse Traders}} or {{Card|Moat}}; those happen before Bane cards are revealed. | * Players may respond to a Young Witch with [[Reaction]] cards like {{Card|Horse Traders}} or {{Card|Moat}}; those happen before Bane cards are revealed. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | * You may select a kingdom card pile to use as the Bane in whatever way you want—at random, choosing a card you particularly enjoy, etc.—as long as its cost is {{cost|2}} or {{cost|3}} and it's not already part of the Kingdom. | ||
* If Young Witch is in the {{Card|Black Market}} deck, you do put out a Bane; however, Black Market itself cannot be the Bane in that instance. | * If Young Witch is in the {{Card|Black Market}} deck, you do put out a Bane; however, Black Market itself cannot be the Bane in that instance. | ||
* [[Split pile|Split piles]] (from [[Empires]]) can be chosen as the Bane; in that case all cards from that pile can be revealed to protect from Young Witch. | * [[Split pile|Split piles]] (from [[Empires]]) can be chosen as the Bane; in that case all cards from that pile can be revealed to protect from Young Witch. |
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Young Witch | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Cornucopia |
Illustrator(s) | Jessi J |
Card text | |
+2 Cards Discard 2 cards. Each other player may reveal a Bane card from their hand; if they don't, they gain a Curse. Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards. |
Young Witch is an Action–Attack card from Cornucopia. As an inexpensive curser, it can be a very powerful opening. However, Young Witch always has a Bane card: another Kingdom card that an opponent can reveal from their hand to block the cursing attack. The Bane may be different each game, and therefore the value of Young Witch in any given game depends a great deal on which card is the Bane: if it is a card like Fishing Village or Lighthouse that opponents can buy large numbers of without sacrificing much deck effectiveness, Young Witch becomes much less useful.
The bane card is an 11th card added to the Kingdom, and constitutes the only way that the supply can contain more than 10 Kingdom card piles. In this way Young Witch participates in the Cornucopia theme of diversity, since its presence increases the number of differently-named cards in the supply. In the second edition, a Bane marker was added, which sits underneath the pile as a reminder.
Contents |
FAQ
Official FAQ
- This card causes there to be an extra pile in the Supply, called the Bane pile.
- The extra pile is just like other Kingdom card piles - it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition.
- When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from their hand; each player who does not gains a Curse.
- This attack hits other players in turn order, which matters when the Curse pile is low.
- Players may respond to a Young Witch with Reaction cards like Horse Traders or Moat; those happen before Bane cards are revealed.
Other Rules clarifications
- You may select a kingdom card pile to use as the Bane in whatever way you want—at random, choosing a card you particularly enjoy, etc.—as long as its cost is or and it's not already part of the Kingdom.
- If Young Witch is in the Black Market deck, you do put out a Bane; however, Black Market itself cannot be the Bane in that instance.
- Split piles (from Empires) can be chosen as the Bane; in that case all cards from that pile can be revealed to protect from Young Witch.
- If the Bane requires any setup from another card, it will apply to the Bane. For example, the Bane will still get Tax, and if it's an Action Supply pile, it may be chosen by Obelisk. from
- If the Bane is a Reaction that reacts to an Attack being played and leaves your hand when you use its ability (such as Beggar or Caravan Guard), you cannot both use its Reaction effect and block Young Witch; you must pick one.
Strategy Article
See here for a Young Witch strategy article.
As a curser, Young Witch is often an amazing opening. However, the power of Young Witch depends greatly on the Bane. In the extreme case, Scheme can make the Young Witch never hit at all, returning itself to the top of the deck every turn; cantrip Banes are also very strong, since they can be bought en masse with impunity. Terminals typically make for weak Banes, since they can collide with each other and with Young Witch.
Synergies/Combos
- Young Witch is a top-tier Tunnel enabler, since it provides a little bit of sifting, can discard Tunnels, and is even a strong attack.
Antisynergies
- cantrip Bane cards, especially Scheme.
- Other Bane cards which you nevertheless want many of, like Gear or Fishing Village
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards. Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards. |
Cornucopia 1st Edition | June 2011 | ||
+2 Cards. Discard 2 cards. Each other player may reveal a Bane card from their hand; if they don't, they gain a Curse. Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards. |
Cornucopia 2nd Edition | March 2018 |
Other language versions
Trivia
Donald X. has stated that Young Witch and Old Witch are the same person. Both cards share the same artist.
Secret History
Relevant outtakes