Conjurer
From DominionStrategy Wiki
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=== Official FAQ === | === Official FAQ === | ||
* This will keep returning to your hand each turn as long as you keep playing it. | * This will keep returning to your hand each turn as long as you keep playing it. | ||
+ | === Other rules clarifications === | ||
+ | * If you play this with a card like {{Card|Band of Misfits}}, {{Card|Band of Misfits}} will still stay in play, even though Conjurer can't move into your hand. | ||
== Strategy == | == Strategy == |
Revision as of 23:49, 9 March 2022
Conjurer | |
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Info | |
Cost | |
Type(s) | Action - Duration - Wizard |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Harald Lieske |
Card text | |
Gain a card costing up to . At the start of your next turn, put this into your hand. |
Conjurer is an Action-Duration-Wizard card from Allies. It is a gainer that puts itself back into your hand on the turn after you play it, guaranteeing that you can continue to use it as many turns in a row as you want.
It is part of a split pile that it shares with the other Wizards: Student, Sorcerer, and Lich.
Contents |
FAQ
Official FAQ
- This will keep returning to your hand each turn as long as you keep playing it.
Other rules clarifications
- If you play this with a card like Band of Misfits, Band of Misfits will still stay in play, even though Conjurer can't move into your hand.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a card costing up to . At the start of your next turn, put this into your hand. |
Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes |
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Trivia
Preview
Conjurer can keep going to your hand turn after turn, you just need to keep playing it.