Haggler
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== FAQ == | == FAQ == | ||
+ | === Official FAQ === | ||
+ | (waiting for current version's rulebook) | ||
=== Unofficial FAQ === | === Unofficial FAQ === | ||
Haggler got errata in 2022 to get rid of while-in-play and on-buy triggers. | Haggler got errata in 2022 to get rid of while-in-play and on-buy triggers. | ||
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* Haggler gains you a card after you gain the card you bought. So if you buy and gain a card from a [[split pile]], that may reveal a different card from the pile, and if it's cheaper (e.g. you gained a {{Card|Distant Shore}} and revealed an {{Card|Old Map}}), you can gain it. | * Haggler gains you a card after you gain the card you bought. So if you buy and gain a card from a [[split pile]], that may reveal a different card from the pile, and if it's cheaper (e.g. you gained a {{Card|Distant Shore}} and revealed an {{Card|Old Map}}), you can gain it. | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
− | | <h5> | + | |<h3> Deprecated official FAQ (2016) </h3> |
+ | |- | ||
+ | |<ul> | ||
+ | <li> While this is in play, whenever you buy a card, you gain a card that is cheaper than the card you bought, but not a [[Victory]] card. | ||
+ | <li> For example, you could buy a {{Card|Province}}, and gain a {{Card|Gold}} via Haggler. | ||
+ | <li> Gaining a card is not optional. | ||
+ | <li> The gained card comes from the [[Supply]] and is put into your discard pile. | ||
+ | <li> Haggler only gives you an extra card when you buy a card, not when you gain a card some other way (such as with Haggler itself). | ||
+ | <li> If there is no cheaper card available in the Supply (for example, if you buy {{Card|Copper}}), you do not gain a card. | ||
+ | <li> Using {{Card|Throne Room}} on Haggler will not gain you two cards per card bought, as there is still only one copy of Haggler in play. | ||
+ | <li> The bonus is cumulative though; if you have three Hagglers in play, you will gain three more cards for each card you buy. | ||
+ | </ul> | ||
+ | |} | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <h5> Deprecated rules clarifications (2011 2016 2020) </h5> | ||
|- | |- | ||
|<ul> | |<ul> |
Revision as of 11:40, 3 July 2022
Haggler | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Claus Stephan |
Card text | |
+ This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card. |
Haggler is an Action card from Hinterlands. Haggler allows you to, whenever you buy a card, gain a cheaper non-Victory card.
Contents |
FAQ
Official FAQ
(waiting for current version's rulebook)
Unofficial FAQ
Haggler got errata in 2022 to get rid of while-in-play and on-buy triggers.
- This is cumulative; for example, if you use Throne Room to play a Haggler two times, then each card you gain by buying will come with two cheaper non-Victory cards.
- Haggler only gains you an extra card when you gain a card by buying it, not when you gain a card some other way (such as with Haggler itself).
- You have to gain a cheaper card if there's one available.
- An amount of and Fortune, you can gain an Overlord, but not a Possession. and/or is only larger than another if both amounts are larger, or one is larger and one the same. This means that if you have a Haggler in play and then buy a
- Haggler gains you a card after you gain the card you bought. So if you buy and gain a card from a split pile, that may reveal a different card from the pile, and if it's cheaper (e.g. you gained a Distant Shore and revealed an Old Map), you can gain it.
Deprecated official FAQ (2016) |
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Deprecated rules clarifications (2011 2016 2020) |
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Strategy
Haggler is a terminal payload card that functions as a gainer whose efficiency scales with your purchasing power. Its relevance is highly dependent on the relative prices of the available Kingdom cards, and its role is usually to assist you in gaining additional engine pieces when you buy more expensive cards. For example, Haggler is likely strong in a Kingdom with a terminal draw card (such as Wharf) and a village (such as Wandering Minstrel), as each terminal draw card that you buy can come with a supporting village. However, unlike with other gainers, it is difficult to gain-and-play cards with Haggler as its gains usually come in the Buy phase, without a relevant set of price points its payload is only equivalent to that of a terminal silver, and it cannot be used to gain Victory cards. As such, Haggler may be skippable if stronger terminals (e.g. Bridge Troll) are available, or another gainer (e.g. Artisan or Horn of Plenty) can be used to build more quickly or play an important role in greening.
Haggler’s role varies over the course of the game:
- In the early game, Haggler is relatively less useful. As the strength of its effect is somewhat dependent on your ability to hit particular price points, it is usually better to add Haggler once you can consistently hit those price points. Because the gaining effect is mandatory, it can be a liability if you miss that higher price point and instead have to buy the cheaper card directly: for example, if you buy a card, you may be forced to take a Silver or other junk card if Haggler is in play. Conversely, if a cheap but strong card such as Lackeys is available to gain, Haggler may be more usable in the early game.
- In the midgame, you’ll usually be using a Haggler or two to gain cheap supplemental cards alongside the more expensive cards that you are buying. Most often, these are villages, cantrips, or sifters which can shore up the more important cards in your deck. If these are available, it can be a good idea to get a Haggler relatively early in the midgame, as it will both gain you cards and help you hit . Sometimes, it may be worth buying a Gold to gain multiple cards costing . As your generation increases, +Buy becomes even more important than usual, as each additional expensive card bought means another useful card gained per Haggler.
- In the endgame, Haggler can help you either in continuing to build while greening, or in threatening a pileout. In the former case, because buying Province allows you to gain almost any Kingdom card, you can often start greening earlier than usual, and expect to maintain better deck control. In the latter, multiple Hagglers can create significant pile pressure, as each of your Buys is effectively multiplied by their gaining effects.
A few interacting effects can affect Haggler's value or influence the best way to use it in a given Kingdom. Given that its while-in-play effect is by far Haggler’s most important effect, you can sometimes benefit by playing Haggler using a Way (for example Way of the Pig or Way of the Owl) to provide an effect that is more useful or more friendly to deck control than a terminal while still getting the effect of extra gains. Conversely, Haggler can be a liability when buying cards with unusual costs such as City Quarter or Scrying Pool, as it is very likely to force you to gain junk when buying them. Haggler can also be less desirable in Kingdoms with centralizing Events such as Dominate that you need to buy regularly, as its gaining ability is significantly attenuated. To a lesser extent this is also true with Projects such as Academy, but because you only need to buy them once it may make sense to just delay gaining Haggler until after you’ve bought the Projects you need.
Versions
English versions
Digital | Text | Release | Date | |
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+ While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. |
Hinterlands | October 2011 | ||
+ While this is in play, when you buy a card, gain a cheaper non-Victory card. |
Hinterlands (2016 printing) | December 2016 | ||
+ While you have this in play, when you buy a card, gain a cheaper non-Victory card. |
Hinterlands (2020 printing) | October 2020 | ||
+ This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card. |
Hinterlands (Second Edition) | July 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Czech | Handlíř (lit. trader) | ||||
Dutch | Sjacheraar | ||||
Finnish | Tinkijä (lit. price cutter) | ||||
French | Marchandeur | ||||
German | Feilscher | + Wenn du eine Karte kaufst und der Feilscher im Spiel ist: Nimm dir eine Karte, die weniger kostet als die gerade gekaufte und die keine Punktekarte ist. |
(2011) | ||
Feilscher | + Während diese Karte im Spiel ist, wenn du eine Karte kaufst, nimm eine billigere Nicht-Punktekarte. |
(2019) | |||
Feilscher | + Während du diese Karte im Spiel hast und du eine Karte kaufst, nimm dir eine Karte, die weniger kostet und keine Punktekarte ist. |
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Feilscher | + Wenn du in diesem Zug eine von dir gekaufte Karte nimmst, nimm eine billigere Nicht-Punktekarte. |
2. Edition (2022) | |||
Italian | Contrattazione (lit. bargaining) | ||||
Japanese | 値切り屋 (pron. negiri-ya, lit. haggling shop) |
+ これが場にある間、カード1枚を購入するとき、 勝利点カード以外の、それよりも安いカード1枚を獲得する。 |
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Polish | Przekupień | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Торгаш (pron. torgash) | ||||
Spanish | Regateador |
Trivia
Theme
Secret History