Den of Sin
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* Since Night is after the Buy phase, normally you can play this the turn you buy it. | * Since Night is after the Buy phase, normally you can play this the turn you buy it. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
+ | * If you gain this card with {{card|Develop}} or {{card|Artificer}}, it goes to the top of your deck, not into your hand. | ||
+ | |||
== Strategy == | == Strategy == | ||
== Versions == | == Versions == |
Revision as of 23:19, 18 December 2017
Den of Sin | |
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Info | |
Cost | |
Type(s) | Night - Duration |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Mark Poole |
Card text | |
At the start of your next turn, +2 Cards. This is gained to your hand (instead of your discard pile). |
Den of Sin is a Night-Duration card from Nocturne. It provides non-terminal draw on your next turn, and is gained to hand for immediate use.
Contents |
FAQ
Official FAQ
- Since Night is after the Buy phase, normally you can play this the turn you buy it.
Other rules clarifications
- If you gain this card with Develop or Artificer, it goes to the top of your deck, not into your hand.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your next turn, +2 Cards. This is gained to your hand (instead of your discard pile). |
Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
German | ||||
Japanese | 隠れ家 (pron. kakurega, lit. hideout) | あなたの次のターンの開始時に、+2 カードを引く。このカードは、捨て札置き場ではなく、手札に獲得する。 | ||
Russian | Логово Греха (pron. logovo gryekha) |
Trivia
Secret History
I tried a few forms of scaling next-turn card-drawing Night cards. One that was in the set for a while was a Coppersmith variant, as I liked to think of it - name a card, per copy of it you have in play you set aside a card from your deck, next turn you get the cards. Early on you pick Copper mostly. Eventually you might pick the card itself, or something else. Sometimes we liked this and sometimes we didn't. It would seem fair and then seem crazy. As crazy started seeming to be the winner, the card got less attractive. I made a few versions of it but did not hit on a great version. Then I scrapped it for this. It feels like the other card is part of the story though. The fix was to always give you +2 Cards, not a scaling number. And it goes to your hand, which one of the versions of the other one tried.