Treasury
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===English versions=== | ===English versions=== | ||
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− | ! Print !! Digital !! Text | + | ! Print !! Digital !! Text !! Release !! Date |
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− | | {{CardVersionImage|TreasuryOld|Treasury}} || {{CardVersionImage|TreasuryDigitalOld|Treasury from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. +{{Cost|1}}.<br>When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. | + | | {{CardVersionImage|TreasuryOld|Treasury}} || {{CardVersionImage|TreasuryDigitalOld|Treasury from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. +{{Cost|1}}.<br>When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. || Seaside 1st Edition || October 2009 |
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− | | {{CardVersionImage|Treasury|Treasury}} || {{CardVersionImage|TreasuryDigital|Treasury from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. +{{Cost|1}}.<br>When you discard this from play, if you didn't buy a Victory card this turn, you may put this onto your deck | + | | {{CardVersionImage|Treasury|Treasury}} || {{CardVersionImage|TreasuryDigital|Treasury from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. +{{Cost|1}}.<br>When you discard this from play, if you didn't buy a Victory card this turn, you may put this onto your deck. || Seaside [[Second Edition|2nd Edition]] || July 2017 |
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Revision as of 01:38, 20 December 2018
Treasury | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Ryan Laukat |
Card text | |
+1 Card +1 Action + When you discard this from play, if you didn't buy a Victory card this turn, you may put this onto your deck. |
Treasury is an Action card from Seaside. It is a Peddler variant—a cantrip that gives +. Fitting with the next-turn theme of Seaside, you can place Treasury on top of your deck during clean-up to set up your next turn; however, this doesn't work if you bought any Victory cards, and so is much more helpful in the process of building the engine.
Contents |
FAQ
Official FAQ
- If you did not buy any Victory cards during your turn, you may put any or all of your played Treasuries on top of your deck during Clean-up.
- If you did buy at least one Victory card, all of the Treasuries are discarded normally.
- Gaining a Victory card without buying it, such as with Smugglers, does not prevent you from putting Treasuries on your deck.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Treasury.
Treasury is a card that looks simple at first glance, but can be hard to fully understand. It works best in long-term strategies where you can delay the purchase of Victory cards and derive a long-term benefit from the additional coin.
Treasury is a cantrip that provides , and it can keep being placed back on the deck and into your hand so long as you have not purchased a victory card. What this means is that it increases your buying power by each turn, without costing any cards. This effect is most beneficial the longer the treasury stays on the deck. Its presence rarely harms a deck, but its opportunity cost is high. A treasury that is discarded after 1 or 2 turns is not worth its cost, but one that is played turn after turn can be a game-changer--like an extra every turn with a normal 5-card hand.
For this reason, treasury is usually best when bought early, as it will keep being placed into your hand for a long time until you start greening. Treasury works better for building engines and going for double province buys or mega-turns than for directly buying provinces, but it can still benefit big money decks if bought early. You should remember not to get overconfident about your buying power - even if you're consistently getting each turn, that doesn't mean you need to start buying Provinces if that'll just mean that your Treasuries will be discarded and you'll go back down to drawing -.
Because treasury results in a consistently high buying power, it generally requires a source of +Buy in order to be effective.
Countering treasury
On boards where Treasury is a good buy, it is common for both players to buy it. However, if you think your opponent has bought Treasury when it is not the optimal choice, there are some ways you can punish this choice, sometimes severely. If the board is such that these counters are available, it is good to double-think buying Treasury.
Minion is the strongest counter to treasury, making the opponent discard them from the hand. Discard attacks are also stronger against players relying on Treasury, because the player discarding does not know what cards will be drawn by the Treasuries and cannot make an optimal choice. Unlike other cantrips, because Treasury will be in the hand nearly every turn, discard attacks are made stronger nearly every turn. This effect becomes stronger the more Treasuries your opponent has.
Because Treasury is a somewhat long-term strategy, a rush strategy may be slightly more likely to work. When there are strong -cost cards on the board, buying these can often be faster than Treasury. Sometimes a straightforward strategy of buying Provinces can beat a player who is delaying Province buys in order to get the most out of the Treasury.
Synergies/Combos
- Good source of +Buy
- Colony and Platinum, as these cards lead to longer games with a longer period before greening.
- Dominate can be bought and all your Treasuries still put on the top of the deck at the end of the turn.
- Outpost
- Tactician
- Throne Room and King's Court can be used as reliable villages if you always have a Treasury on top of your deck.
- Peddler, which is easily reduced to or in Treasury-heavy decks.
- Bishop and Monument, as they let you build up your score without buying Victory cards. Goons synergizes with your own Treasuries, but Treasury can be a liability if your opponent is using Goons.
Antisynergies
- Opponents' Minion or other discard attacks
- Scheme doesn't conflict but may be redundant if most of your Actions are Treasuries anyway.
- Alt-VP–card strategies, or boards where there are many desirable Alt-VP cards.
- Hoard
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +1 Action. +. When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. |
Seaside 1st Edition | October 2009 | ||
+1 Card. +1 Action. +. When you discard this from play, if you didn't buy a Victory card this turn, you may put this onto your deck. |
Seaside 2nd Edition | July 2017 |
Other language versions
Trivia
Secret History