Monkey
From DominionStrategy Wiki
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* If your Monkey draws a [[Reaction]] that can react to the card they gained (e.g. they gained a Treasure and you draw a {{Card|Pirate}}), you can immediately use it. | * If your Monkey draws a [[Reaction]] that can react to the card they gained (e.g. they gained a Treasure and you draw a {{Card|Pirate}}), you can immediately use it. | ||
* If the player to your right gains a {{Card|Province}}, you can trash a {{Card|Fool's Gold}} from your hand, and then draw the gained {{Card|Gold}} with Monkey. | * If the player to your right gains a {{Card|Province}}, you can trash a {{Card|Fool's Gold}} from your hand, and then draw the gained {{Card|Gold}} with Monkey. | ||
− | * If you play this with {{Way|Way of the Chameleon}}, you get +{{Cost|1}} when the player to your right gains a card during your turn. | + | * If you play this with {{Way|Way of the Chameleon}}, you get +{{Cost|1}} when the player to your right gains a card during your turn. Afterwards, you'll get +1 Card when that player gains a card, and +1 Card at the start of your next turn. |
+ | * The duration effect ends instantaneously when your next turn starts. So if another player gains a card at the start of your turn (e.g. you play a {{Card|Witch}} with {{Event|Prepare}}), Monkey won't draw you a card from that. | ||
== Strategy == | == Strategy == |
Latest revision as of 00:33, 3 January 2024
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Monkey | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Grant Hansen |
Card text | |
Until your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card. |
Monkey is an Action-Duration card from the second edition of Seaside. It provides duration draw that increases for each card the player to your right gains.
Contents |
[edit] FAQ
[edit] Official FAQ
- This includes cards that the player gains on other players' turns, such as a Curse they gain on your turn via Witch.
[edit] Other Rules clarifications
- When the player to your right gains a card, if it's their turn, they resolve any of their on-gain effects before you draw a card.
- If they gain an Attack card to make you discard to their Skirmisher, you'll first discard down to 3 cards, and then you'll draw a card from Monkey.
- If they gain a Berserker and play it, you'll draw a card (from the cheaper card that their Berserker gains); then you'll discard down to 3 cards; then you'll draw another card (from the initial Berserker gain).
- If your Monkey draws a Reaction that can react to the card they gained (e.g. they gained a Treasure and you draw a Pirate), you can immediately use it.
- If the player to your right gains a Province, you can trash a Fool's Gold from your hand, and then draw the gained Gold with Monkey.
- If you play this with Way of the Chameleon, you get + when the player to your right gains a card during your turn. Afterwards, you'll get +1 Card when that player gains a card, and +1 Card at the start of your next turn.
- The duration effect ends instantaneously when your next turn starts. So if another player gains a card at the start of your turn (e.g. you play a Witch with Prepare), Monkey won't draw you a card from that.
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Until your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card. |
Seaside (Second Edition) | June 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Name
Monkey has a much different effect than Way of the Monkey.
It's nice to have those things line up, but Monkey is a good name for Monkey. The issue is on Way of the Monkey's side, where the question was, what animal gives you +Buy? There was no good choice there.
Preview
Monkey isn't even an attack; Seaside is following in the footsteps of later sets, that are a little lighter on attacks. It's interactive though. You draw cards if they gain cards. They'll feel attacked, take it from me.
[edit] Secret History
One of the split pile outtakes from Allies was the Mariners. I liked them but then it seemed like, hey these could be Seaside cards. The pile went Sailor, Pirate, Ghost Pirate, Buried Treasure. Sailor gave + per Duration card in play next turn; I tried a bunch of versions and it never worked out. Pirate was Monkey! Just as printed except the name. Ghost Pirate was a cantrip one-card Ghost Ship. And Buried Treasure was Pirate sans the reaction. One issue with original Seaside was a lack of draw; there is more draw now.