Elder
From DominionStrategy Wiki
Elder | |
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Info | |
Cost | |
Type(s) | Action - Townsfolk |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
+ You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option. |
Elder is an Action-Townsfolk card from Allies. It increases the number of choices you are able to make when a card prompts you to "Choose" by one.
It is part of a split pile that it shares with the other Townsfolk, Town Crier, Blacksmith, and Miller, which means there will always be targets for its ability in the kingdom with it.
Contents |
FAQ
Official FAQ
Other Rules clarifications
Cards that gain extra effects from Elder
- Intrigue: Lurker, Pawn, Steward, Minion, Courtier, Nobles
- Seaside: Native Village, Pirate Ship
- Cornucopia: Trusty Steed
- Hinterlands: Spice Merchant
- Dark Ages: Squire, Catacombs, Count, Graverobber
- Adventures: Amulet, Miser
- Empires: Wild Hunt
- Renaissance: Treasurer
- Menagerie: Scrap
- Allies: Town Crier, Blacksmith, Broker, Town, Modify
- Promo: Governor
Strategy
External strategy articles
Versions
English versions
Other language versions
Trivia
Secret History
Further comments from Donald X.
Maybe it's better not to do really cool cards like Elder. I dunno, it always seems worth it to me. I don't think anything needs errata due to Elder. I mean, zero cards. For sure having the game in many languages means any reference to text on a card can run into trouble.