Trail
From DominionStrategy Wiki
Trail | |
---|---|
Info | |
Cost | |
Type(s) | Action - Reaction |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+1 Card +1 Action When you gain, trash, or discard this, other than in Clean-up, you may play it. |
Trail is an Action-Reaction card from Hinterlands (Second Edition). When you play it, it is a cantrip with no other effect; what's interesting about Trail is when you can play it. In addition to playing it normally from your hand during your Action phase, you can play it immediately when you gain, trash, or discard it, enabling it to be used as a source of draw or +Action at unusual times. Playing it when you trash it also has the side effect of returning it to your custody from the trash, meaning it can be used as a renewable source of fodder for trash-for-benefit effects.
Contents |
FAQ
Official FAQ
Other Rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Hinterlands (Second Edition) | 2022 |
Other language versions
Language | Name | Digital | Text | Notes |
---|
Trivia
Preview
Silk Road was another borderline card. The experts were sure they didn't have to see it any more. I couldn't just replace it with another Victory card though - they take two extra cards, and the update pack just had room for one extra card. Hinterlands is no longer the set with 3 Treasures, 3 Victory cards, 3 Reactions; now it's, 2 Treasures, 2 Victory cards, 6 Reactions.
Trail is such a thing of beauty. It's like the most Hinterlandsy Hinterlands card. It plays into both the when-gain and filtering themes, and is a Reaction. You can imagine a board where there's no combo for it, but really it never happens.
Trail is such a thing of beauty. It's like the most Hinterlandsy Hinterlands card. It plays into both the when-gain and filtering themes, and is a Reaction. You can imagine a board where there's no combo for it, but really it never happens.