Scepter
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Scepter | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Marco Morte |
Card text | |
When you play this, choose one: +; or replay an Action card you played this turn that's still in play. |
Scepter is a Treasure card from Renaissance. When you play it, it can replay an Action card you played earlier in the turn. If you don't want to do that, you can get + out of it instead.
Contents |
FAQ
Official FAQ
- This cannot replay a Duration card you played on a previous turn, but can replay one played the same turn (in which case Scepter will stay in play until the Duration card leaves play).
- This can cause you to get +Actions in your Buy phase, but that does not let you play Action cards in your Buy phase (though Scepter itself replays one).
- If this causes you to draw cards and some of them are Treasures, you can still play those Treasures.
Other rules clarifications
- Scepter can replay an Action that isn't finished resolving, such as a Storyteller that played Scepter in the first place.
Strategy
Scepter is a very versatile card.
It can help you play key action cards more often. In a kingdom with no trashing and a Curser on board, the distribution of curses is critical. If you can use your Scepters to replay that crucial Familiar more often than your opponent, you're well on your way to winning.
...
Synergies/Combos
- "Draw-up-to" actions (Watchtower, Jack of all Trades, Way of the Owl, and most notably Library). Play all other treasures to reduce hand size, play Scepter to replay Watchtower/Jack/Library to fill back up, and play all newly-drawn treasures.
- "Discard then draw" actions (Minion, Scholar). Since other treasures have already been played, they aren't discarded.
- Play Artisan to gain a Scepter, then play Scepter to play Artisan again to gain another Scepter, etc.
Versions
English versions
Digital | Text | Release | Date | |
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When you play this, choose one: +; or replay an Action card you played this turn that's still in play. | Renaissance | November 2018 |
Other language versions
Trivia
Secret History
A way to replay actions was an old idea. Well Royal Carriage does it but you know, as a card you played. Royal Carriage happened, but this did not, because what if this game there's no card with +1 Action? You couldn't play your after-the-fact Throne Room. A fix is to make it a Treasure, and that card tried out for Nocturne. Well first it was a Night card, and both the Night and Treasure actually returned you to your Action phase, so that most effects would be meaningful. I didn't feel like it was adding much, and changed it to a Treasure that didn't change phases, which meant that many cards were now no good with it. Which I liked; it made it more of a combo card. It was a poor fit for a set with a lot of Night cards though. It made a list of cards to try in the next set, and when the time came, we tried it again, and then I made it both weaker when strong and stronger when weak, by changing it from always making , to either making or replaying a card.