Blockade
From DominionStrategy Wiki
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* Unlike {{Event|Summon}}, the card you gain is set aside immediately, but it can still get moved (with e.g. {{Card|Gatekeeper}}). | * Unlike {{Event|Summon}}, the card you gain is set aside immediately, but it can still get moved (with e.g. {{Card|Gatekeeper}}). | ||
* If you gain a {{Card|Nomad Camp}} or a {{Card|Ghost Town}}, you didn't gain it to your discard pile, so their abilities don't trigger. | * If you gain a {{Card|Nomad Camp}} or a {{Card|Ghost Town}}, you didn't gain it to your discard pile, so their abilities don't trigger. | ||
− | * If you Blockade a {{Card|Curse}}, then if another player gains a {{Card|Curse}}, they will gain all the {{Card|Curse}}s. | + | * If you Blockade a {{Card|Curse}}, then if another player on their turn gains a {{Card|Curse}}, they will gain all the {{Card|Curse}}s. |
== Strategy == | == Strategy == |
Revision as of 11:03, 16 May 2022
Blockade | |
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Info | |
Cost | |
Type(s) | Action - Duration - Attack |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Claus Stephan |
Card text | |
Gain a card costing up to , setting it aside. At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse. |
Blockade is an Action-Attack-Duration card from Seaside. It is a gainer that also acts as a curser against anyone else who gains, during their turn, a copy of the same card you gained with it.
Contents |
FAQ
Official FAQ
- The gained card comes from the Supply and is set aside; put it on the Blockade to remember which card goes with Blockade.
- If the gained card somehow doesn't end up set aside (for example if you trash it with Watchtower from Prosperity), nothing further happens; if the card is set aside, then you put it into your hand on your next turn, and until then, when other players gain the card on their own turns, they also gain a Curse.
Other Rules clarifications
- Like all Duration attacks, you have to reveal your Moat as soon as an opponent plays a Blockade.
- Unlike Summon, the card you gain is set aside immediately, but it can still get moved (with e.g. Gatekeeper).
- If you gain a Nomad Camp or a Ghost Town, you didn't gain it to your discard pile, so their abilities don't trigger.
- If you Blockade a Curse, then if another player on their turn gains a Curse, they will gain all the Curses.
Strategy
Versions
English versions
Other language versions
Language | Name | Digital | Text | Notes |
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