Cemetery
From DominionStrategy Wiki
Cemetery | |
---|---|
Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
2 When you gain this, trash up to 4 cards from your hand. Heirloom: Haunted Mirror |
Cemetery is a Victory card from Nocturne. It's an on-gain trasher worth 2 . It has an Heirloom, Haunted Mirror.
Contents |
FAQ
Official FAQ
- In games using this, replace one of your starting Coppers with a Haunted Mirror.
- When you gain a Cemetery, trash from zero to four cards from your hand.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
2 . When you gain this, trash up to 4 cards from your hand. Heirloom: Haunted Mirror |
Digital version doesn't have yellow Heirloom banner. | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
German | Friedhof | |||
Japanese | 墓場 (pron. hakaba) | 2 。 これを獲得するとき、手札から4枚以下のカードを廃棄する。(家宝: 呪いの鏡) | ||
Russian | Погост (pron. pogost, lit. churchyard) |
Trivia
Preview
Cemetery trashes cards when you gain it, that's pretty sweet. I will just tell you now, it is great to gain it with a Workshop or something. It means everyone has a Haunted Mirror, which gives you a little sub-game to play to get a Ghost.
Secret History
Hinterlands tried and failed to get a when-gain trasher. Guilds managed it via having the card's ability also be trashing. Cemetery manages it by not doing anything else, it's just . I was pretty thrilled with this when I thought of it, and then it played great, hooray.