Conjurer
From DominionStrategy Wiki
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* This will keep returning to your hand each turn as long as you keep playing it. | * This will keep returning to your hand each turn as long as you keep playing it. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * If you play this with a card like {{Card|Band of Misfits}}, | + | * If you play this with a card like {{Card|Band of Misfits}}, the [[stop-moving rule]] means that Conjurer will fail to put itself in your hand next turn, so the {{Card|Band of Misfits}} won't stay in play [http://forum.dominionstrategy.com/index.php?topic=21374.msg895660#msg895660] |
* When Conjurer returns itself to your hand, any {{Card|Throne Room}}s that were staying in play will lose track of it. This means that if you play that Conjurer again, that {{Card|Throne Room}} will not stay in play for a 3rd turn. | * When Conjurer returns itself to your hand, any {{Card|Throne Room}}s that were staying in play will lose track of it. This means that if you play that Conjurer again, that {{Card|Throne Room}} will not stay in play for a 3rd turn. | ||
Revision as of 15:48, 1 August 2022
Conjurer | |
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Info | |
Cost | |
Type(s) | Action - Duration - Wizard |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Harald Lieske |
Card text | |
Gain a card costing up to . At the start of your next turn, put this into your hand. |
Conjurer is an Action-Duration-Wizard card from Allies. It is a gainer that puts itself back into your hand on the turn after you play it, guaranteeing that you can continue to use it as many turns in a row as you want.
It is part of a split pile that it shares with the other Wizards: Student, Sorcerer, and Lich.
Contents |
FAQ
Official FAQ
- This will keep returning to your hand each turn as long as you keep playing it.
Other rules clarifications
- If you play this with a card like Band of Misfits, the stop-moving rule means that Conjurer will fail to put itself in your hand next turn, so the Band of Misfits won't stay in play [1]
- When Conjurer returns itself to your hand, any Throne Rooms that were staying in play will lose track of it. This means that if you play that Conjurer again, that Throne Room will not stay in play for a 3rd turn.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a card costing up to . At the start of your next turn, put this into your hand. |
Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Beschwörer | Nimm eine Karte, die bis zu kostet. Zu Beginn deines nächsten Zuges:Nimm diese Karte auf deine Hand. |
Trivia
Preview
Conjurer can keep going to your hand turn after turn, you just need to keep playing it.
Secret History
The Conjurer slot was another kind of Workshop, then Voyage, then the surviving card (though with an upgrading bit for a while still).
Relevant outtake
Conjurer at one point was gain a , or a if there's an empty pile.