Elder
Elder | |
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Info | |
Cost | |
Type(s) | Action - Townsfolk |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
+ You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option. |
Elder is an Action-Townsfolk card from Allies. It increases the number of choices you are able to make when a card prompts you to "Choose" by one.
It is part of a split pile that it shares with the other Townsfolk, Town Crier, Blacksmith, and Miller, which means there will always be targets for its ability in the kingdom with it.
Contents |
FAQ
Official FAQ
Other Rules clarifications
Cards that gain extra effects from Elder
- Intrigue: Lurker, Pawn, Steward, Minion, Courtier, Nobles
- Seaside: Native Village, Pirate Ship
- Cornucopia: Trusty Steed
- Hinterlands: Spice Merchant
- Dark Ages: Squire, Catacombs, Count, Graverobber
- Adventures: Amulet, Miser
- Empires: Wild Hunt
- Renaissance: Treasurer
- Menagerie: Scrap
- Allies: Town Crier, Blacksmith, Broker, Town, Modify
- Promo: Governor
Strategy
External strategy articles
Versions
English versions
Other language versions
Trivia
Secret History
Further comments from Donald X.
I think if normal players think Elder works with Barge, that will be fine, Elder will work with their Barges. I am always having to deal with, what will fit on the card, is this too much to ask of players so this fun thing doesn't get to exist, etc.
Sir Martin hated Patron, tried to kill it, endlessly badmouthed it, in a way that would never get someone hired, lemme tell you. But it's not a paying job and he kept doing it. And I didn't kill Patron and I mean no regrets, people in fact liked it.
We haven't done that test with Elder yet. Good luck, Elder!