Harbor Village
From DominionStrategy Wiki
(Difference between revisions)
m (→Other rules clarifications) |
(→FAQ) |
||
(13 intermediate revisions by 7 users not shown) | |||
Line 12: | Line 12: | ||
=== Official FAQ === | === Official FAQ === | ||
* This only cares if the [[Action]] itself gave you +{{Cost}} not if you otherwise got +{{Cost}} due to playing it (such as due to {{Event|Training}}, from {{Set|Adventures}}, or due to receiving {{Boon|The Forest's Gift}}, from {{Set|Nocturne}}). | * This only cares if the [[Action]] itself gave you +{{Cost}} not if you otherwise got +{{Cost}} due to playing it (such as due to {{Event|Training}}, from {{Set|Adventures}}, or due to receiving {{Boon|The Forest's Gift}}, from {{Set|Nocturne}}). | ||
− | * It's okay if you no longer have the {{Cost}} (such as due to {{Card|Storyteller}}). | + | * It's okay if you no longer have the {{Cost}} (such as due to {{Card|Storyteller|oi=2}}<sup>†</sup>). |
* +[[Coffers]] (from {{Set|Guilds}} and {{Set|Renaissance}}) is not +{{Cost}}. | * +[[Coffers]] (from {{Set|Guilds}} and {{Set|Renaissance}}) is not +{{Cost}}. | ||
* +{{Cost|0}} doesn't get you the bonus. | * +{{Cost|0}} doesn't get you the bonus. | ||
Line 19: | Line 19: | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * The {{Card|Storyteller}} example in the FAQ is referring to the original wording that gave you +{{Cost|1}}. Other cards that can give +{{Cost}} and make you lose {{Cost}} include {{Card|Poor House}}, {{Card|Souk}}, {{Card|Capital City}}, and {{Card|Black Market}}. | + | * <sup>†</sup> The {{Card|Storyteller}} example in the FAQ is referring to the {{Card|Storyteller|oi=2|original}} wording that gave you +{{Cost|1}}. Other cards that can give +{{Cost}} and make you lose {{Cost}} include {{Card|Poor House}}, {{Card|Souk}}, {{Card|Capital City}}, and {{Card|Black Market}}. |
− | * If an Action makes +{{Cost|1}}, but you have the -{{Cost|1}} token (from {{Card|Bridge Troll}} and/or {{Event|Ball}}), that reduces the Action's +{{Cost|1}} to +{{Cost|0}}, so it won't count for Harbor Village. | + | * If an Action makes +{{Cost|1}}, but you have the -{{Cost|1}} token (from {{Card|Bridge Troll}} and/or {{Event|Ball}}), that reduces the Action's +{{Cost|1}} to +{{Cost|0}}, so it won't count for Harbor Village. [http://forum.dominionstrategy.com/index.php?topic=21600.msg900486#msg900486] |
− | * Normally, | + | * If Harbor Village has {{Trait|Inspiring}}, then the Action you play with it will be the "next" Action that Harbor Village checks for. |
+ | * Normally, if you play 2 consecutive Harbor Villages, the first one won't give +{{Cost}} even if the second one ends up giving you +{{cost}}. This is because you don't get +{{cost}} from the second Harbor Village until after playing a third Action card, and the first Harbor Village checks if you got +{{cost}} from the second Harbor Village before that happens. | ||
+ | ** However, if Harbor Village has {{Trait|Inspiring}} and your 2nd Harbor Village causes you to play an Action giving +{{Cost}} then the 2nd Harbor Village will give +{{Cost}} early enough for the 1st Harbor Village to give +{{Cost|1}} for it. | ||
+ | ** If you play {{Card|Kiln}}, play Harbor Village, gain a 2nd Harbor Village and play it with {{Project|Innovation}}, and then play a card giving +{{cost}} (e.g., {{card|Militia}}), both Harbor Villages will give +{{Cost|1}}. This is because you play the second Harbor Village after putting the first Harbor Village in play, but before resolving it; therefore the Militia is the "next" Action card for both of them. | ||
* If the next Action you play didn't give +{{Cost}}, but replaying that card causes it to give +{{Cost}} (e.g. you play a {{Card|Steward}} and choose +2 Cards, then call a {{Card|Royal Carriage}} on the {{Card|Steward}} and choose +{{Cost|2}}), that won't count for Harbor Village. | * If the next Action you play didn't give +{{Cost}}, but replaying that card causes it to give +{{Cost}} (e.g. you play a {{Card|Steward}} and choose +2 Cards, then call a {{Card|Royal Carriage}} on the {{Card|Steward}} and choose +{{Cost|2}}), that won't count for Harbor Village. | ||
** However, if the {{Card|Steward}} is {{Trait|Reckless}}, and you choose +2 Cards and +{{Cost|2}}, that will count for Harbor Village. [http://forum.dominionstrategy.com/index.php?topic=21600.msg899246#msg899246] | ** However, if the {{Card|Steward}} is {{Trait|Reckless}}, and you choose +2 Cards and +{{Cost|2}}, that will count for Harbor Village. [http://forum.dominionstrategy.com/index.php?topic=21600.msg899246#msg899246] | ||
+ | * If the next Action you play is an {{Trait|Inspiring}} {{Card|Merchant}}, and {{Trait|Inspiring}} plays a {{Card|Fortune Hunter}} that plays a {{Card|Silver}}, that means {{Card|Merchant}} gives +{{Cost|1}}, which means Harbor Village also gives +{{Cost|1}}. [https://discord.com/channels/212660788786102272/285903840660946954/1229968522936062054] | ||
== Strategy == | == Strategy == | ||
Line 32: | Line 36: | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card<br>+2 Actions'''<br>After the next Action you play this turn, if it gave you +{{Cost}}, +{{Cost|1}}. || Plunder || December 2022 | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || style="padding:0px 15px;"| '''+1 Card<br>+2 Actions'''<br>After the next Action you play this turn, if it gave you {{nowrap|+{{Cost}},}} {{nowrap|+{{Cost|1}}.}} || Plunder || December 2022 |
|} | |} | ||
Line 39: | Line 43: | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |- | ||
− | + | !Dutch | |
+ | | Havendorp || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Kaart<br>+2 Acties'''<br>Nu de volgende actiekaart die je deze beurt speelt:<br>geeft die je +{{Cost}}, dan +{{Cost|1}}. || (2023) | ||
+ | |- | ||
!German | !German | ||
− | | | + | | Hafendorf || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || style="padding:0px 15px;"| '''+1 Karte<br>+2 Aktionen'''<br>Nach der nächsten Aktionskarte, die du in diesem Zug spielst:<br>Wenn sie dir +{{Cost}} gab: {{nowrap|+{{Cost|1}}.}} || |
− | + | ||
|} | |} | ||
Line 49: | Line 54: | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote|Text= I messed with the wording, but the premise stayed the same. Originally it let you play an Action, then checked if it gave you +{{Cost}}. It's nicer for a village to say +2 Actions though. | |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder] | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder] |
+ | }} | ||
+ | === Wording === | ||
+ | {{Quote|Text= Harbor Village, there were several things I could have done, including making some other card. I wasn't thrilled with "play an action, then see if your amount of {{Cost}} went up," which would have been clear enough for rules-pokers (I think?). | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg899651#msg899651 Interview with Donald X.] | ||
}} | }} | ||
− | |||
− | |||
{{Navbox Plunder}} | {{Navbox Plunder}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[Category:Non-terminals]] | ||
+ | [[Category:Villages]] | ||
+ | [[Category:Variable coin]] |
Latest revision as of 21:43, 16 April 2024
Harbor Village | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Card +2 Actions After the next Action you play this turn, if it gave you +, +. |
Harbor Village is an Action card from Plunder. It is a village; and if the next Action card you play after it provides virtual coin, Harbor Village will add an extra + to that.
Contents |
[edit] FAQ
[edit] Official FAQ
- This only cares if the Action itself gave you + not if you otherwise got + due to playing it (such as due to Training, from Adventures, or due to receiving The Forest's Gift, from Nocturne).
- It's okay if you no longer have the (such as due to Storyteller†).
- +Coffers (from Guilds and Renaissance) is not +.
- + doesn't get you the bonus.
- Using a Way (from Menagerie) to get + (e.g. Way of the Sheep) does get you the bonus.
- If you Throne Room a Harbor Village and then play a Militia, you played Harbor Village, then Harbor Village, then Militia, so you get nothing for the first play of Harbor Village and + for the second play of it.
[edit] Other rules clarifications
- † The Storyteller example in the FAQ is referring to the original wording that gave you +. Other cards that can give + and make you lose include Poor House, Souk, Capital City, and Black Market.
- If an Action makes +, but you have the - token (from Bridge Troll and/or Ball), that reduces the Action's + to +, so it won't count for Harbor Village. [1]
- If Harbor Village has Inspiring, then the Action you play with it will be the "next" Action that Harbor Village checks for.
- Normally, if you play 2 consecutive Harbor Villages, the first one won't give + even if the second one ends up giving you +. This is because you don't get + from the second Harbor Village until after playing a third Action card, and the first Harbor Village checks if you got + from the second Harbor Village before that happens.
- However, if Harbor Village has Inspiring and your 2nd Harbor Village causes you to play an Action giving + then the 2nd Harbor Village will give + early enough for the 1st Harbor Village to give + for it.
- If you play Kiln, play Harbor Village, gain a 2nd Harbor Village and play it with Innovation, and then play a card giving + (e.g., Militia), both Harbor Villages will give +. This is because you play the second Harbor Village after putting the first Harbor Village in play, but before resolving it; therefore the Militia is the "next" Action card for both of them.
- If the next Action you play didn't give +, but replaying that card causes it to give + (e.g. you play a Steward and choose +2 Cards, then call a Royal Carriage on the Steward and choose +), that won't count for Harbor Village.
- If the next Action you play is an Inspiring Merchant, and Inspiring plays a Fortune Hunter that plays a Silver, that means Merchant gives +, which means Harbor Village also gives +. [3]
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +2 Actions After the next Action you play this turn, if it gave you +, +. |
Plunder | December 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
I messed with the wording, but the premise stayed the same. Originally it let you play an Action, then checked if it gave you +. It's nicer for a village to say +2 Actions though.
[edit] Wording
Harbor Village, there were several things I could have done, including making some other card. I wasn't thrilled with "play an action, then see if your amount of went up," which would have been clear enough for rules-pokers (I think?).