Locusts
From DominionStrategy Wiki
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{{Infobox Hex | {{Infobox Hex | ||
|name = Locusts | |name = Locusts | ||
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− | '''Locusts''' is a [[Hex]] from [[Nocturne]]. | + | '''Locusts''' is a [[Hex]] from [[Nocturne]]. It is a [[trashing attack]], trashing the top card of your deck, and giving you either a {{Card|Curse}} (if you trashed a {{Card|Copper}} or {{Card|Estate}}) or a cheaper card that shares a [[card type|type]], making it also sometimes a [[junker]]. |
== FAQ == | == FAQ == | ||
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* If there is no cheaper card that shares a type - for example if the card trashed is Curse - the player does not gain anything. | * If there is no cheaper card that shares a type - for example if the card trashed is Curse - the player does not gain anything. | ||
== Strategy == | == Strategy == | ||
+ | Refer to the [[Hex#Strategy|Hex strategy section]]. | ||
== Versions == | == Versions == |
Revision as of 13:48, 15 June 2022
Locusts | |
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Info | |
Type | Hex |
Set | Nocturne |
Illustrator(s) | Brian Brinlee |
Hex text | |
Trash the top card of your deck. If it's Copper or Estate, gain a Curse. Otherwise, gain a cheaper card that shares a type with it. |
Locusts is a Hex from Nocturne. It is a trashing attack, trashing the top card of your deck, and giving you either a Curse (if you trashed a Copper or Estate) or a cheaper card that shares a type, making it also sometimes a junker.
Contents |
FAQ
Official FAQ
- Types are the words on the bottom banner, like Action and Attack.
- If there is no cheaper card that shares a type - for example if the card trashed is Curse - the player does not gain anything.
Strategy
Refer to the Hex strategy section.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash the top card of your deck. If it's Copper or Estate, gain a Curse. Otherwise, gain a cheaper card that shares a type with it. | Nocturne | November 2017 |
Other language versions
Trivia
Secret History
Locusts started out as "reveal top, trash if <= , gain Curse if <= ." Then it trashed the top, gave you a cheaper card sharing a type with it, and gave you a Curse if you couldn't gain anything. It hurt too much losing e.g. a Village to gain a Curse; the final version can eat Curses but that's a joyous moment for someone.