Merchant Ship
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{{Infobox Card | {{Infobox Card | ||
|name = Merchant Ship | |name = Merchant Ship | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | == Strategy | + | == Strategy == |
− | + | Merchant Ship is rarely a good [[payload]] option, as it usually suffers from serious [[opportunity cost]] problems. Although it generates a total of {{Cost|4}} per play, it functions only as a [[terminal Silver]] on the turn you play it. If you’re consistently drawing your deck using an [[engine]], you can play each Merchant Ship only on alternate [[shuffle]]s, and you therefore need two of them in order to produce {{Cost|4}} per turn. The total payout of {{Cost|2}} per Merchant Ship per turn in this scenario means that it compares very unfavourably to other {{Cost|5}} cards, which tend to be significantly more powerful, nor is it typically the most effective use of your [[terminal space]]. | |
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− | + | Engines in which Merchant Ship can be worthwhile tend to be those in which the [[payload]] offered by the [[Kingdom]] is generally weak, but Action-based payload is particularly valuable and terminal space is easy to come by. Some [[draw-to-x]] decks (e.g. with {{Card|Cursed Village}}) meet these criteria; a double {{Card|Tactician}} deck can sometimes represent another good use case for Merchant Ship. It can also be helpful in [[money strategies]] and certain other scenarios in which you shuffle less frequently than with a reliable deck-drawing engine. In these cases, you can play your Merchant Ship on most shuffles, obviating the need for twice as many copies in order to extract their full value --- and the benefit of spreading the {{Cost|4}} over two turns is also likely to be significant. | |
− | + | ===External strategy articles=== | |
+ | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | ||
+ | * [http://forum.dominionstrategy.com/index.php?topic=2856.0 WanderingWinder's 2012 article] | ||
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== |
Revision as of 15:11, 1 May 2021
Merchant Ship | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Ryan Laukat |
Card text | |
Now and at the start of your next turn: +. |
Merchant Ship is an Action-Duration card from Seaside. It is a terminal Silver since it gives + and no +Action on the turn you play it, but it also gives + on the turn after - a total of + from just one card!
Contents |
FAQ
Official FAQ
- You get + when you play this and another + at the start of your next turn.
Other Rules clarifications
Strategy
Merchant Ship is rarely a good payload option, as it usually suffers from serious opportunity cost problems. Although it generates a total of per play, it functions only as a terminal Silver on the turn you play it. If you’re consistently drawing your deck using an engine, you can play each Merchant Ship only on alternate shuffles, and you therefore need two of them in order to produce per turn. The total payout of per Merchant Ship per turn in this scenario means that it compares very unfavourably to other cards, which tend to be significantly more powerful, nor is it typically the most effective use of your terminal space.
Engines in which Merchant Ship can be worthwhile tend to be those in which the payload offered by the Kingdom is generally weak, but Action-based payload is particularly valuable and terminal space is easy to come by. Some draw-to-x decks (e.g. with Cursed Village) meet these criteria; a double Tactician deck can sometimes represent another good use case for Merchant Ship. It can also be helpful in money strategies and certain other scenarios in which you shuffle less frequently than with a reliable deck-drawing engine. In these cases, you can play your Merchant Ship on most shuffles, obviating the need for twice as many copies in order to extract their full value --- and the benefit of spreading the over two turns is also likely to be significant.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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Now and at the start of your next turn: +. | Seaside 1st Edition | October 2009 | ||
Now and at the start of your next turn: +. | Seaside 2nd Edition | July 2017 |
Other language versions
Trivia
Secret History
Why is the +Buy on Wharf and not Merchant Ship?