Secret Cave
From DominionStrategy Wiki
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|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
}} | }} | ||
− | + | === Qvist 2017 thoughts === | |
+ | {{Quote|Text= Well I don't know what exactly the ranking sums up, what it says about say how often you get a card, but I almost always get this. The thing is it's always in a game with {{Card|Magic Lamp}}. Odds are I want to pop that {{Card|Magic Lamp|Lamp}}, I mean there are exceptions but they are rare. And Secret Cave is a 6th card on two turns. So, I get it. And then later, it may just cycle a lot, but sometimes you'll do it. Sometimes there's a combo, like {{Card|Cursed Village}}. | ||
+ | | Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757 $3 Cost Card Rankings Bottom Half] | ||
+ | }} | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Heirloom_naming_cards]] | [[Category:Heirloom_naming_cards]] | ||
[[Category:Heirloom pair: Secret Cave & Magic Lamp]] | [[Category:Heirloom pair: Secret Cave & Magic Lamp]] |
Revision as of 09:38, 21 April 2021
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Secret Cave | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Ryan Laukat |
Card text | |
+1 Card +1 Action You may discard 3 cards. If you did, then at the start of your next turn, +. Heirloom: Magic Lamp |
Secret Cave is an Action-Duration card from Nocturne. It's a discard for benefit cantrip that can provide you with + on your next turn if you discard 3 cards from your hand now. Games using Secret Cave include the Heirloom Magic Lamp.
Contents |
FAQ
Official FAQ
- If you do not discard three cards, Secret Cave is discarded from play at end of turn.
- If you do discard three cards, Secret Cave stays out until the Cleanup of your next turn, and you get + at the start of that turn.
- You can choose to discard three cards even with fewer cards in hand, and will discard your remaining cards, but will not get the bonus.
- In games using Secret Cave, replace one of your starting Coppers with a Magic Lamp.
Other rules clarifications
Strategy
Synergies
- Trade can take advantage of the +3 coins with many cards in hand by letting you exchange two cards for Silvers next turn.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +1 Action. You may discard 3 cards. If you did, then at the start of your next turn, +. Heirloom: Magic Lamp |
Nocturne | November 2017 |
Other language versions
Trivia
Secret History
Secret Cave came from testing cards out for the Sauna / Avanto promo. You're doing less this turn because you're in the Sauna; that was the angle. We liked it and I put it in the file when something else became Sauna. Here it is in Nocturne. As a Sauna it said "if you don't buy anything this turn," and I changed it to discarding 3 cards.
Qvist 2017 thoughts
Well I don't know what exactly the ranking sums up, what it says about say how often you get a card, but I almost always get this. The thing is it's always in a game with Magic Lamp. Odds are I want to pop that Lamp, I mean there are exceptions but they are rare. And Secret Cave is a 6th card on two turns. So, I get it. And then later, it may just cycle a lot, but sometimes you'll do it. Sometimes there's a combo, like Cursed Village.