Spices
From DominionStrategy Wiki
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Spices | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Elisa Cella |
Card text | |
+1 Buy When you gain this, +2 Coffers. |
Spices is a Treasure card from Renaissance. On-play, it is a Silver with +Buy. On-gain, it gives +2 Coffers. Note that because you may only spend Coffers at the beginning of your Buy phase, you cannot spend the Coffers given by Spices on the turn you buy it.
Contents |
FAQ
Official FAQ
- This is a Treasure that makes and +1 Buy when played; when gaining it, you get +2 Coffers.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
, +1 Buy. When you gain this, +2 Coffers. |
Renaissance | November 2018 |
Other language versions
Trivia
Secret History
Briefly there was a treasure that gave you your choice of a mix of 2 tokens when you played it - Coffers, Villagers, or the +Buy mat. Then, a treasure worth that gave you +2 Coffers and +1 Buy mat token when gained; this was somewhat inspired by a card of Matt's. Then I got rid of the +Buy mat, but moved the +Buy to the top of the card.
Costing 5
Cards try to get away with being cheaper when possible. Spices got away with costing .
What's the effect of costing instead of ? You can't* open with it; not an issue here, it's fun to consider opening with Spices. It delays how soon you can get it - not important here. And it means you just see the card less often, because you have to have to get it, in addition to wanting it over other options. So, I'm not seeing the pull of charging here.