Feodum
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Feodum obviously combos with [[gainer#Silver gainers|Silver-gainer]]s: {{Card|Bureaucrat}}, {{Card|Explorer}}, {{Card|Jack of all Trades}}, {{Card|Hermit}}, {{Card|Squire}}, and {{Card|Trader}}. Since you can trash Feodum to gain Silvers, Feodum works when you both have a [[trash for benefit]] card combined with either {{Card|Graverobber}} or {{Card|Rogue}} to get your Feodums back from the trash. | Feodum obviously combos with [[gainer#Silver gainers|Silver-gainer]]s: {{Card|Bureaucrat}}, {{Card|Explorer}}, {{Card|Jack of all Trades}}, {{Card|Hermit}}, {{Card|Squire}}, and {{Card|Trader}}. Since you can trash Feodum to gain Silvers, Feodum works when you both have a [[trash for benefit]] card combined with either {{Card|Graverobber}} or {{Card|Rogue}} to get your Feodums back from the trash. | ||
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+ | Because you gain 3 Silvers when you trash Feodum, it can be combined with {{Card|Rats}} for a Feodum rush. With other trashers you would need time to setup a trashing engine that can handle the large amounts of Silver and Feodum. Rats on the other hand multiply themselves along with the growth of your deck, allowing you to use all your buys on Feodum and Silver. For this strategy you should buy one Rats in the first or second turn, and from then on make simple quick turns: whenever you draw a Rats and a Feodum together, trash the Feodum for 3 Silver and another Rats. Whenever you have {{Cost|4}}, buy a new Feodum - the large amount of Silver in your deck will make this possible quite often. Whenever you have {{Cost|3}}, buy a Silver. If {{Card|Workshop}} is present you can add some to the mix, since it would be the only terminal Action in your deck and would provide a guaranteed Feodum. Once you have gained enough Silver, stop trashing Feodum and focus on emptying the Feodum pile. Next, focus on emptying another pile - usually one that the other players have already reduced to a small number. If the game is not over by now, you can quickly force it by emptying the pile of Rats. | ||
Feodum slogs can be beaten by engines that don't slow down after picking up some green. | Feodum slogs can be beaten by engines that don't slow down after picking up some green. | ||
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=== Synergies/Combos === | === Synergies/Combos === | ||
* [[gainer#Silver gainers|Silver-gainer]]s: {{Card|Bureaucrat}}, {{Card|Explorer}}, {{Card|Hermit}}, {{Card|Squire}}, {{Card|Trader}}, maybe even {{Card|Jack of all Trades}} | * [[gainer#Silver gainers|Silver-gainer]]s: {{Card|Bureaucrat}}, {{Card|Explorer}}, {{Card|Hermit}}, {{Card|Squire}}, {{Card|Trader}}, maybe even {{Card|Jack of all Trades}} |
Revision as of 19:59, 23 March 2014
Feodum is a Victory card from Dark Ages. It gains value as you get more Silvers in your deck, and it also provides you with a way to get lots of Silvers for trashing it!
Feodum | |
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Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Matthias Catrein |
Card text | |
Worth 1 for every 3 Silvers in your deck. When you trash this, gain 3 Silvers. |
Contents |
FAQ
Official FAQ
- This is a Victory card. Play with 8 for games with 2 players, or 12 cards for games with 3 or more players.
- At the end of the game, each Feodum is worth 1 for every 3 Silvers in your deck, rounded down. For example, if you have 11 Silvers, your Feodums are worth 3 each.
- If a Feodum is trashed, you gain 3 Silvers. The Silvers come from the Supply and are put into your discard pile.
- If there are not enough Silvers left, gain as many as you can.
Other Rules clarifications
Strategy Article
Feodum is a very different card than many other Alt-VP, and since Dark Ages is pretty new, there isn't a strategy article for it. If you think you know how to play Feodum, let us know on the forum! I certainly don't, and yet I'm writing this wiki page because I don't know whether anybody else does either.
It may seem at first to be similar to cards like Gardens, Vineyard, or Silk Road, which also count the cards in your deck. Howevever, Feodum differs in an important aspect—the size of the Silver pile. Gaining more Silvers does not bring the game appreciably closer to an end, because it is rare for Silver to be one of the three depleted piles. Thus, Feodum games have to be a long slog instead of a rush, where you aim to get lots and lots of Silvers and make your Feodums worth as much as Provinces—and with all those Silvers, you'll have enough cash to dip into Provinces yourself at times.
Feodum obviously combos with Silver-gainers: Bureaucrat, Explorer, Jack of all Trades, Hermit, Squire, and Trader. Since you can trash Feodum to gain Silvers, Feodum works when you both have a trash for benefit card combined with either Graverobber or Rogue to get your Feodums back from the trash.
Because you gain 3 Silvers when you trash Feodum, it can be combined with Rats for a Feodum rush. With other trashers you would need time to setup a trashing engine that can handle the large amounts of Silver and Feodum. Rats on the other hand multiply themselves along with the growth of your deck, allowing you to use all your buys on Feodum and Silver. For this strategy you should buy one Rats in the first or second turn, and from then on make simple quick turns: whenever you draw a Rats and a Feodum together, trash the Feodum for 3 Silver and another Rats. Whenever you have , buy a new Feodum - the large amount of Silver in your deck will make this possible quite often. Whenever you have , buy a Silver. If Workshop is present you can add some to the mix, since it would be the only terminal Action in your deck and would provide a guaranteed Feodum. Once you have gained enough Silver, stop trashing Feodum and focus on emptying the Feodum pile. Next, focus on emptying another pile - usually one that the other players have already reduced to a small number. If the game is not over by now, you can quickly force it by emptying the pile of Rats.
Feodum slogs can be beaten by engines that don't slow down after picking up some green.
Synergies/Combos
- Silver-gainers: Bureaucrat, Explorer, Hermit, Squire, Trader, maybe even Jack of all Trades
- Tournament, if you're able to grab the Trusty Steed.
- Trash for benefit combined with Graverobber or Rogue
- Cursers or Looters to slow the game down and give you an excuse to get lots of Silvers anyway
- Buying a Feodum with a Watchtower in hand can guarantee a hand next turn, or even more this turn if you have an enough actions and an appropriate Gainer.
Antisynergies
- King's Court, Bridge, and other mega-turn enablers
- Wharf and other enablers of reliable engines
Trivia
Preview
Feodum is the victory card that counts treasures that you always knew I’d make. What you didn’t know is that it would only count Silvers. If Coppers count, man, that’s like a Gardens deck, we built that one already. I mean it’s different but whatever. If Golds count, man, I already wanted a deck with a lot of Gold. So it only counts Silvers. And to help that out, it’s a Silver piñata. You might even buy one just to crack it open, with no plan of really going for Feodums.
Feodum does something when you trash it. There are a bunch of cards like that in this set. There’s really only so much you can do with the trash directly, like Graverobber, but you can do tons of things based on cards getting trashed. And if you are the kind of person who likes card combos, these cards are for you. For example you can just Remodel a Feodum into a Feodum, for the 3 Silvers. Look at that.
Secret History