Cargo Ship
From DominionStrategy Wiki
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{{Infobox Card | {{Infobox Card | ||
|name = Cargo Ship | |name = Cargo Ship |
Revision as of 16:49, 4 March 2021
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Cargo Ship | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Grant Hansen |
Card text | |
+ Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. |
Cargo Ship is an Action-Duration card from Renaissance. It is a terminal silver that lets you save a card you gain for your next hand. This can help get Treasure or Action cards into your next hand, or get Victory cards to miss the shuffle.
Contents |
FAQ
Official FAQ
- The card you set aside doesn't have to be the next card you gain; you could gain multiple cards and then gain one where you decided to set it aside.
- If you don't set a card aside at all, Cargo Ship is discarded that turn.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+. Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. | Renaissance | November 2018 |
Other language versions
Trivia
Secret History
The concept debuted on a 2-sided State, limited to Treasures. The first version as a card set aside all gains, and doled them out at one per turn, like Archive. Then it was just one card, and that was better but weak - it cost . I tried it with +2 Coffers, then just lowered it to costing and then .