Native Village
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− | {{Card|Native Village}} is an [[Action]] card from [[Seaside]]. It | + | {{Card|Native Village}} is an [[Action]] card from [[Seaside]]. It saves up cards on a [[mat|playmat]] and lets you pick them up all at once later. |
== FAQ == | == FAQ == | ||
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* If you choose to place the top card of your deck on the Native Village player mat you may then immediately look at the card, but your choice has been done. | * If you choose to place the top card of your deck on the Native Village player mat you may then immediately look at the card, but your choice has been done. | ||
− | == Strategy | + | == Strategy == |
− | + | Native Village is a cheap [[village (card category)|village]] that has a variable effect on your hand size: on average it decreases it, but by less than a true [[stop card]] would. While it can provide the necessary +Actions for an [[engine]], most other villages come with stronger bonus effects, so the presence of such an alternative often makes Native Village skippable, although the low price means it can be a useful supplement to expensive villages offering superior benefits. While its storing effect can act as a way to remove cards from [[reshuffle|shuffles]], this is usually an unreliable and temporary method of [[thinning]]. | |
− | The | + | The average impact on your hand size per Native Village played depends on the number of times you play it to put a card onto the mat before picking them up. For example, if you alternate between putting cards onto the mat and taking them off, Native Village effectively "draws" half a card per play; this ratio improves when you collect more cards on the mat and asymptotically tends towards that of a [[cantrip]]. Mathematically, this ratio is N over N+1, where N is the number of cards on the mat when you take them. For example, if you play five Native Villages each turn and pick up your cards only with the last one, this is equivalent to playing four {{Card|Village|Villages}} and one {{Card|Necropolis}}. Systematically using Native Village in this way may not always be possible, however, since collecting many cards on the mat can present some problems. Since you don't have much control over which cards get set aside, the most common problem is that you can temporarily lose access to potentially important cards that find themselves on the mat, including copies of Native Village itself. Relatedly, another problem is that oftentimes you will need to pick up your cards from the mat prematurely (i.e., with a poor drawing ratio) in order to continue your turn. |
+ | |||
+ | In theory, Native Village’s stow-away-and-take-later effect is also useful for pseudo-thinning, being similar to an [[Exile|Exiling]] effect. This is however very difficult to practically implement, for multiple reasons. The primary problem of using Native Village for thinning is that you cannot usually control which card is affected. Exceptions such as [[topdeck]]ing or [[deck inspection]] effects of your own (like {{Card|Secret Passage}}) and of your opponent (e.g. {{Card|Rabble}} or {{Card|Clerk}}) exist, but often requires a lot of effort to thin a single card, especially compared to traditional thinners such as {{Card|Lookout}}. Finally, the effect of storing a card or taking back all the stored cards is mandatory, so if you want to permanently store cards, you cannot play Native Village without removing another card from your deck, which may pose the risk of taking away important and useful cards, and is especially problematic when you also rely on Native Village for extra terminal space. Thus, this effect is a mediocre replacement for tools that let you achieve permanent [[deck control]] easily, and is instead more frequently useful as a way to temporarily remove cards from your shuffles. Most often, this can be used tactically if you have some knowledge over what you could stow away; for example, if you’ve been [[deck tracking]] you might be able to predict that the remainder of your shuffle is all [[junk]], and therefore good targets for temporary thinning. This also makes Native Village’s effect useful in the early game when the chance of hitting a junk card is particularly high. | ||
− | + | Deciding how and whether to play your Native Villages is usually a balancing act between its three roles as a village, draw, and thinning. Generally, playing your Native Villages later in your turn is better, as you’ll have more information (i.e., how much [[terminal space]] you’ll need, the remaining contents of your shuffles, the number of Native Village plays you can expect this turn, etc.) with which to make your decisions. For example, if your goal is simply to draw as many cards as possible, oftentimes the best approach is to use your other [[draw]] cards first before playing any Native Villages, then set aside with all your copies except for the last one. Another, less common example of balancing these roles is when you need the terminal space immediately (perhaps to play a [[terminal draw]] card) but risk setting aside an important card for a turn. In this situation, it might be a good idea to pick up zero cards from your mat. | |
− | + | One consequence of Native Village’s storage effect is that it can occasionally help you [[Glossary#S|spike]] very large hand sizes. While in theory saving cards for a [[megaturn]] may be possible, in practice it’s difficult to achieve. Using Native Village in this way suffers from similar problems to using it for thinning: it’s very slow to set up, you cannot easily control what goes on the mat, and the problem of putting away useful cards is even more pronounced, as you are also voluntarily removing useful cards from your deck which reduces your deck’s abilities in the short term. Thus, while full megaturns with cards such as {{Card|Bridge}} (i.e., saving many cards on the mat then taking them all at once in order to stack their effects and buy many {{Card|Province|Provinces}}) may take too long to be feasible, smaller scale setups (e.g., to trash many cards with {{Card|Forge}} at once) can be somewhat reasonable to pursue, effectively using Native Village in a manner similar to one-shot draw like {{Event|Sinister Plot}}. | |
− | + | ===External strategy articles=== | |
+ | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | ||
+ | * [http://dominionstrategy.com/2011/01/10/seaside-native-village/ theory's 2011 article] | ||
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1|}} || '''+2 Actions'''<br>Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.<br>You may look at the cards on your mat at any time; return them to your deck at the end of the game. || Seaside || October 2009 |
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+2 Actions'''<br>Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand. || <p>Seaside (2017 printing)</p><hr><p>Seaside (Second Edition)</p> || July 2017 |
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
− | {| class="wikitable" style="text-align:center;" | + | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" |
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |- | ||
− | !Chinese | + | !Chinese |
− | | 原生部落 (pron. ''yuánshēng bùluò'', lit. ''native tribe'') || || || || | + | | 原生部落 (pron. ''yuánshēng bùluò'', lit. ''native tribe'') || || || || |
− | |- | + | |- |
− | !Czech | + | !Czech |
− | | Domorodá vesnice || || || || | + | | Domorodá vesnice || || || || |
+ | |- | ||
+ | !Dutch | ||
+ | | Inheems Dorp || {{CardLangVersionImage|Dutch}} || || '''+2 Acties'''<br>Kies één van de volgende: Leg de bovenste kaart van je trekstapel gedekt op je inheems dorptableau (deze kaarten mag je op elk moment bekijken); of: Neem alle kaarten van je inheems dorptableau in je hand. || Hijs de Zeilen (2de Editie) 999 Games (2022) | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Alkuasukaskylä || || || || | ||
|- | |- | ||
− | ! | + | !French |
− | | | + | | Village indigène || || || || |
|- | |- | ||
− | ! | + | !rowspan=2|German |
− | | | + | | Eingeborenendorf || {{CardVersionImage|Native Village German-ASS|German language Native Village 2014 and 2018 by ASS}} || || '''+2 Aktionen'''<br>Wähle eins:<br>Lege die oberste Karte des<br>Nachziehstapels verdeckt auf dein<br>Eingeborenendorf-Tableau<br>oder<br>nimm alle Karten von deinem<br>Eingeborenendorf-Tableau auf die Hand. || (2014; 2018)<hr>omission: "You may look at the cards on your mat at any time." |
|- | |- | ||
− | + | | Eingeborenendorf || || {{CardVersionImage|Native VillageGerman2021Digital|German language Native Village 2021 from Shuffle iT}} || '''+2 Aktionen'''<br>Wähle eins: Lege die oberste Karte deines Nachziehstapels verdeckt auf dein Eingeborenendorf-Tableau (du darfst jene Karten jederzeit ansehen); oder nimm alle Karten von deinem Tableau auf deine Hand. || (Nachdruck 2021) | |
− | | | + | |
|- | |- | ||
− | ! | + | !Italian |
− | | | + | | Villaggio Indigeno || || || || |
|- | |- | ||
− | ! | + | !Japanese |
− | | | + | | 原住民の村<br>(pron. ''genjūmin no mura'') || || || '''+2 アクション'''<br>次のうち1つを選ぶ:「山札の一番上のカードを、あなたの原住民の村マットの上に伏せて置く(あなたは見てもよい)」:「あなたの原住民の村マットの上のカードをすべて手札に加える」。 || |
|- | |- | ||
− | ! | + | !Korean |
− | | | + | | 원주민 마을<br>(pron. ''wonjumin ma-eul'') || || || || |
|- | |- | ||
− | ! | + | !rowspan=2|Polish |
− | | | + | | Wioska tubylców || {{CardLangVersionImage|Polish|o=1}} || || '''+2 akcje'''<br>Wybierz: odłóż awersem do dołu kartę z wierzchu twojej talii na podkładkę Wioski tubylców; albo weź na rękę wszystkie karty z tej podkładki.<br>Karty na podkładce Wioski tubylców możesz przeglądać w dowolnej chwili. Po zakończeniu rozgrywki wracają one do talii. || (2016) |
|- | |- | ||
− | + | | Wioska tubylców || {{CardLangVersionImage|Polish}} || || '''+2 akcje'''<br>Wybierz jedno: odłóż awersem do dołu kartę z wierzchu swojej talii na swoją podkładkę Wioski tubylców (karty na podkładce możesz w dowolnej chwili przeglądać); albo weź na rękę wszystkie karty z tej podkładki. || II Edycja<br>(2022) | |
− | | Wioska tubylców | + | |
|- | |- | ||
− | !Russian | + | !Russian |
− | | Поселение Аборигенов (pron. ''posyelyeniye aborigyenov'', lit. ''aboriginal settlement'') || || || || | + | | Поселение Аборигенов<br>(pron. ''posyelyeniye aborigyenov'', lit. ''aboriginal settlement'') || || {{CardLangVersionImage|DigitalRussian}} || '''+1 Действия'''<br>Выберите одно: Положите верхнюю карту вашей колоды на мат Поселения Аборигенов (вы можете смотреть на карты вашего мата в любое время); либо возмите все карты с мата в руку. || |
|- | |- | ||
− | !Spanish | + | !Spanish |
− | | Poblado Indígena || || || || | + | | Poblado Indígena || {{CardLangVersionImage|Spanish}} || || style="padding:10px 0px;"| '''+2 Acciones'''<br>Elige una opción: aparta, boca abajo, sobre tu tablero de Poblado Indígena, la carta superior de tu mazo; o bien coloca en tu mano todas las cartas que haya en dicho tablero.<br>Puedes mirar, en cualquier momento, las cartas que hay en tu tablero de Poblado Indígena. Al final de la partida, devuelve todas esas cartas a tu mazo. || (2009, 2015) |
|} | |} | ||
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{{Navbox Seaside}} | {{Navbox Seaside}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:villages]] | ||
+ | [[category:non-terminals]] | ||
+ | [[category:thinner]] |
Latest revision as of 21:11, 24 December 2023
Native Village | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Franz Vohwinkel |
Card text | |
+2 Actions Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand. |
Native Village is an Action card from Seaside. It saves up cards on a playmat and lets you pick them up all at once later.
Contents |
[edit] FAQ
[edit] Official FAQ
- When you play this, you either take all of the cards from your mat, or set aside the top card of your deck on your mat.
- When you first set aside a card with Native Village, take a Native Village mat to put the cards on.
- You can look at the cards on your mat whenever you like, but other players cannot.
- You may choose either option even if there are no cards in your deck or no cards on your mat.
- You cannot look at the top card before deciding whether to set it aside or take the cards from the mat.
- At the end of the game, all cards from the mat are returned to your deck for scoring.
[edit] Other Rules clarifications
- If you choose to place the top card of your deck on the Native Village player mat you may then immediately look at the card, but your choice has been done.
[edit] Strategy
Native Village is a cheap village that has a variable effect on your hand size: on average it decreases it, but by less than a true stop card would. While it can provide the necessary +Actions for an engine, most other villages come with stronger bonus effects, so the presence of such an alternative often makes Native Village skippable, although the low price means it can be a useful supplement to expensive villages offering superior benefits. While its storing effect can act as a way to remove cards from shuffles, this is usually an unreliable and temporary method of thinning.
The average impact on your hand size per Native Village played depends on the number of times you play it to put a card onto the mat before picking them up. For example, if you alternate between putting cards onto the mat and taking them off, Native Village effectively "draws" half a card per play; this ratio improves when you collect more cards on the mat and asymptotically tends towards that of a cantrip. Mathematically, this ratio is N over N+1, where N is the number of cards on the mat when you take them. For example, if you play five Native Villages each turn and pick up your cards only with the last one, this is equivalent to playing four Villages and one Necropolis. Systematically using Native Village in this way may not always be possible, however, since collecting many cards on the mat can present some problems. Since you don't have much control over which cards get set aside, the most common problem is that you can temporarily lose access to potentially important cards that find themselves on the mat, including copies of Native Village itself. Relatedly, another problem is that oftentimes you will need to pick up your cards from the mat prematurely (i.e., with a poor drawing ratio) in order to continue your turn.
In theory, Native Village’s stow-away-and-take-later effect is also useful for pseudo-thinning, being similar to an Exiling effect. This is however very difficult to practically implement, for multiple reasons. The primary problem of using Native Village for thinning is that you cannot usually control which card is affected. Exceptions such as topdecking or deck inspection effects of your own (like Secret Passage) and of your opponent (e.g. Rabble or Clerk) exist, but often requires a lot of effort to thin a single card, especially compared to traditional thinners such as Lookout. Finally, the effect of storing a card or taking back all the stored cards is mandatory, so if you want to permanently store cards, you cannot play Native Village without removing another card from your deck, which may pose the risk of taking away important and useful cards, and is especially problematic when you also rely on Native Village for extra terminal space. Thus, this effect is a mediocre replacement for tools that let you achieve permanent deck control easily, and is instead more frequently useful as a way to temporarily remove cards from your shuffles. Most often, this can be used tactically if you have some knowledge over what you could stow away; for example, if you’ve been deck tracking you might be able to predict that the remainder of your shuffle is all junk, and therefore good targets for temporary thinning. This also makes Native Village’s effect useful in the early game when the chance of hitting a junk card is particularly high.
Deciding how and whether to play your Native Villages is usually a balancing act between its three roles as a village, draw, and thinning. Generally, playing your Native Villages later in your turn is better, as you’ll have more information (i.e., how much terminal space you’ll need, the remaining contents of your shuffles, the number of Native Village plays you can expect this turn, etc.) with which to make your decisions. For example, if your goal is simply to draw as many cards as possible, oftentimes the best approach is to use your other draw cards first before playing any Native Villages, then set aside with all your copies except for the last one. Another, less common example of balancing these roles is when you need the terminal space immediately (perhaps to play a terminal draw card) but risk setting aside an important card for a turn. In this situation, it might be a good idea to pick up zero cards from your mat.
One consequence of Native Village’s storage effect is that it can occasionally help you spike very large hand sizes. While in theory saving cards for a megaturn may be possible, in practice it’s difficult to achieve. Using Native Village in this way suffers from similar problems to using it for thinning: it’s very slow to set up, you cannot easily control what goes on the mat, and the problem of putting away useful cards is even more pronounced, as you are also voluntarily removing useful cards from your deck which reduces your deck’s abilities in the short term. Thus, while full megaturns with cards such as Bridge (i.e., saving many cards on the mat then taking them all at once in order to stack their effects and buy many Provinces) may take too long to be feasible, smaller scale setups (e.g., to trash many cards with Forge at once) can be somewhat reasonable to pursue, effectively using Native Village in a manner similar to one-shot draw like Sinister Plot.
[edit] External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
[edit] Versions
[edit] English versions
[edit] Other language versions
[edit] Trivia
[edit] Card Art
[edit] Secret History