Capitalism
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− | '''Capitalism''' is a [[Project]] from [[Renaissance]]. Once you've | + | '''Capitalism''' is a [[Project]] from [[Renaissance]]. Once you've bought it, on your turns [[Action]] cards that produce {{Cost}} acquire the [[Treasure]] [[Card type|type]]. This allows these Action cards to be played [[non-terminal]]ly during your [[Buy phase]] and to interact with cards that care about Treasures, such as {{Card|Mine}}. |
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== FAQ == | == FAQ == | ||
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* Getting +1 Action in your Buy phase does not let you play other Action cards then. | * Getting +1 Action in your Buy phase does not let you play other Action cards then. | ||
* Capitalism works on your turn, but affects cards everywhere; for example if you have Capitalism and play {{Card|Bandit}}, you could trash another player's {{Card|Improve}}, and it is not relevant if that player has Capitalism or not. | * Capitalism works on your turn, but affects cards everywhere; for example if you have Capitalism and play {{Card|Bandit}}, you could trash another player's {{Card|Improve}}, and it is not relevant if that player has Capitalism or not. | ||
+ | |||
+ | == Cards that Capitalism affects == | ||
+ | Cards in italics have been [[Removed cards|removed]]. | ||
+ | * {{Cost|0}} {{Card|Abandoned Mine}} | ||
+ | * {{Cost|1}} {{Card|Poor House}} | ||
+ | * {{Cost|2}} ''{{Card|Duchess}}'', ''{{Card|Embargo}}'', {{Card|Herbalist}}, {{Card|Lighthouse}}, {{Card|Pawn}}, {{Card|Peasant}}, {{Card|Search}}, ''{{Card|Secret Chamber}}'', {{Card|Shaman}}, {{Card|Squire}}, {{Card|Sycophant}}, {{Card|Town Crier}}, {{Card|Tracker}} | ||
+ | * {{Cost|3}} {{Card|Amulet}}, {{Card|Black Market}}, {{Card|Caravan Guard}}, {{Card|Cargo Ship}}, {{Card|Catapult}}, ''{{Card|Chancellor}}'', {{Card|Chariot Race}}, {{Card|Farmers' Market}}, {{Card|Fishing Village}}, {{Card|Forager}}, {{Card|Fortune Teller}}, {{Card|Gladiator}}, {{Card|Improve}}, {{Card|Merchant}}, {{Card|Merchant Camp}}, {{Card|Oasis}}, {{Card|Scrap}}, {{Card|Secluded Shrine}}, {{Card|Secret Cave}}, {{Card|Skirmisher}}, {{Card|Steward}}, {{Card|Storeroom}}, {{Card|Swindler}}, {{Card|Taskmaster}}, {{Card|Tent}}, ''{{Card|Trade Route}}'', {{Card|Vassal}}, ''{{Card|Woodcutter}}'' | ||
+ | * {{Cost|4}} {{Card|Archer}}, {{Card|Bard}}, {{Card|Baron}}, {{Card|Bishop}}, {{Card|Bounty Hunter}}, {{Card|Bridge}}, {{Card|Broker}}, {{Card|Cabin Boy}}, {{Card|Cardinal}}, {{Card|Clerk}}, {{Card|Conclave}}, {{Card|Conspirator}}, {{Card|Courier}}, {{Card|Cutpurse}}, {{Card|Death Cart}}, {{Card|Flag Bearer}}, {{Card|Flagship}}, {{Card|Fortune Hunter}}, {{Card|Garrison}}, {{Card|Harbor Village}}, {{Card|Horse Traders}}, {{Card|Ironmonger}}, {{Card|Ironworks}}, {{Card|Messenger}}, {{Card|Militia}}, {{Card|Mill}}, {{Card|Mining Village}}, {{Card|Miser}}, {{Card|Moneylender}}, {{Card|Monument}}, ''{{Card|Navigator}}'', ''{{Card|Noble Brigand}}'', ''{{Card|Nomad Camp}}'', {{Card|Nomads}}, {{Card|Patron}}, ''{{Card|Pirate Ship}}'', {{Card|Poacher}}, {{Card|Priest}}, {{Card|Sacrifice}}, {{Card|Sailor}}, {{Card|Salvager}}, {{Card|Scavenger}}, {{Card|Spice Merchant}}, {{Card|Tournament}}, {{Card|Town}}, {{Card|Villa}} | ||
+ | * {{Cost|5}} {{Card|Artificer}}, {{Card|Bazaar}}, {{Card|Barbarian}}, {{Card|Capital City}}, {{Card|Charlatan}}, {{Card|City}}, {{Card|Corsair}}, {{Card|Count}}, {{Card|Courtier}}, {{Card|Coven}}, {{Card|Dame Sylvia}}, {{Card|Elder}}, {{Card|Emporium}}, {{Card|Festival}}, {{Card|Fisherman}}, {{Card|Frigate}}, {{Card|Galleria}}, {{Card|Gatekeeper}}, {{Card|Giant}}, {{Card|Guildmaster}}, {{Card|Haggler}}, {{Card|Harvest}}, {{Card|Jester}}, {{Card|Junk Dealer}}, {{Card|Kiln}}, {{Card|Legionary}}, {{Card|Livery}}, ''{{Card|Mandarin}}'', {{Card|Market}}, {{Card|Merchant Guild}}, {{Card|Merchant Ship}}, {{Card|Mining Road}}, {{Card|Minion}}, ''{{Card|Mountebank}}'', {{Card|Mystic}}, {{Card|Paddock}}, {{Card|Rogue}}, {{Card|Sacred Grove}}, {{Card|Skirmisher}}, {{Card|Souk}}, pre-errata {{Card|Storyteller|oi=1}}, {{Card|Swamp Hag}}, {{Card|Tormentor}}, {{Card|Treasurer}}, {{Card|Treasury}}, ''{{Card|Tribute}}'', {{Card|Vault}}, {{Card|Wine Merchant}} | ||
+ | * {{Cost|6}} ''{{Card|Goons}}'', {{Card|Grand Market}}, {{Card|Stronghold}} | ||
+ | * {{Cost|7}} {{Card|Animal Fair}}, {{Card|Opulent Castle}} | ||
+ | * {{Cost|8}} {{Card|Peddler}} | ||
+ | * Not in supply: {{Card|Hero}}, {{Card|Mercenary}}, {{Card|Soldier}}, {{Card|Teacher}}, {{Card|Treasure Hunter}}, {{Card|Trusty Steed}} | ||
+ | |||
+ | See also the list of [[Treasure#Cards_that_interact_with_Treasure_cards|cards that interact with Treasure cards]]. | ||
== Strategy == | == Strategy == | ||
+ | Capitalism is a [[Project]] that turns {{Cost}}-producing [[Action]] cards into [[Treasure]]s. This has two main effects: first, it alleviates [[terminal space]] concerns relating to such Action cards, and second, many effects and synergies that normally apply to Treasures now apply to these Action cards as well. This means Capitalism's importance varies rather widely, from game-warping in a few [[Kingdom]]s to unlikely to be worth buying in many others. | ||
+ | |||
+ | With Capitalism you can play as many as you like of your {{Cost}}-generating Action cards during your Buy phase, with no need for [[Village (card category)|village]] support even if they are [[terminal]]. This means that many [[terminal silver]]s become almost strictly preferable versions of {{Card|Silver}}: {{Card|Monument}}, {{Card|Bridge}}, and {{Card|Wine Merchant}} are particularly good examples, as their effects stack well when you can play many copies of them. In most cases, you can still only play as many of these [[payload]] cards as you can get into your hand during the Action phase, so Capitalism does not obviate the need for good [[deck control]] and [[draw]], and it doesn't eliminate the need for villages when you need to play your payload cards mid-turn, e.g. with [[draw-to-x]] or if your payload is primarily [[gainer]]s such as {{Card|Governor}}. However, there are a few cards (e.g. {{Card|Steward}} and {{Card|Minion}}) that do provide draw while becoming Treasures under Capitalism, offering the potential to play out a full [[engine]] during the Buy phase; [[Way|Ways]] that provide draw (e.g. {{Way|Way of the Owl}}) can also serve this purpose. Capitalism provides less benefit to {{Cost}}-generating cards that are already non-terminal, such as {{Card|Festival}}, but does eliminate the risk of drawing this type of card dead. Playing {{Card|Patron}} during the Buy phase also allows you to generate a [[Villager]] without using up terminal space. | ||
+ | |||
+ | If the Kingdom offers plenty of Action-based {{Cost}}, Capitalism can provide particularly good value in a deck that has strong draw for Action cards, e.g. with {{Card|Scrying Pool}}, but might otherwise struggle for terminal space. It also works well with many cards that interact with Treasures: for example, {{Card|Magpie}} can draw Capitalised Action cards; {{Card|Stables}} can discard them for draw; and {{Card|Storyteller}} lets you play them without using up Actions even during the Action phase, converting the {{Cost}} into draw and generating terminal space if they are non-terminal. Similarly, Treasure [[gainer]]s (e.g. {{Card|Mint}}) can gain {{Cost}}-generating Actions, which | ||
+ | can also be topdecked with the effect of {{Card|Herbalist}}. Finally, since some Action cards take on the Treasure type, Capitalism can be particularly useful with effects that appreciate multi-type cards, e.g. {{Card|Ironworks}} or {{Card|Courtier}}. | ||
+ | |||
+ | A few cards’ interactions with Treasures produce more of a double-edged sword with Capitalism. For instance, many more cards now count to reduce the amount of {{Cost}} provided by {{Card|Poor House}} (including other copies of the card itself), but you can reliably play a single copy after playing all your other Treasures and keep the full {{Cost|4}}. | ||
== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || During your turns, Actions with +{{Cost}} amounts in their text are also Treasures. || Renaissance || November 2018 | + | | {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || During your turns, Actions with {{nowrap|+{{Cost}}}} amounts in their text are also Treasures. || Renaissance || November 2018 |
|} | |} | ||
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!Chinese | !Chinese | ||
| 資本主義 (pron. ''zīběnzhǔyì'') || || || | | 資本主義 (pron. ''zīběnzhǔyì'') || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Kapitalisme || {{LandscapeLangVersionImage|Dutch}} || || Tijdens je beurt: Actiekaarten met +{{Cost}} in hun tekst zijn ook Geldkaarten. | ||
|- | |- | ||
!French | !French | ||
− | | Capitalisme || || || | + | | Capitalisme || || || Pendant vos tours, les cartes Action ayant dans leur texte un montant {{nowrap|« +{{Cost}} »}} sont aussi des Trésors. |
|- | |- | ||
!German | !German | ||
− | | Kapitalismus || || || | + | | Kapitalismus || {{LandscapeLangVersionImage|German}} || {{LandscapeLangVersionImage|German|d=1}} ||Während deiner Züge sind Aktionskarten mit {{nowrap|+{{Cost}}-Beträgen}} in ihrem Text auch Geldkarten. |
|- | |- | ||
!Japanese | !Japanese | ||
− | | 資本主義 (pron. ''shihonshugi'') || || || | + | | 資本主義 (pron. ''shihonshugi'') || || || あなたのターン中、指示文に{{nowrap|「+{{Cost}}」}}と書いてあるアクションカードは、財宝カードでもある。 |
|- | |- | ||
!Russian | !Russian | ||
| Капитализм (pron. ''kapitalizm'') || || || | | Капитализм (pron. ''kapitalizm'') || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Capitalismo || {{LandscapeLangVersionImage|Spanish}} || || Durante tus turnos, las Acciones con cantidades de +{{Cost}} en su texto son también cartas de Tesoro. | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
[[Image:CapitalismArt.jpg|thumb|right|500px|Official card art.]] | [[Image:CapitalismArt.jpg|thumb|right|500px|Official card art.]] | ||
− | Capitalism and {{Card|Patron}} | + | Capitalism and {{Card|Patron}} were the first [[card-shaped thing]]s to care specifically about the text on cards. |
=== Secret History === | === Secret History === | ||
+ | For strumphf's 2022 advent calendar, Donald X. [https://youtu.be/G_SdyJGd2vY?t=12 went in-depth on the development] of Capitalism. | ||
{{Quote | {{Quote | ||
|Text=There was a thing that made your {{Card|Silver|Silvers}} be {{Card|Peddler|Peddlers}} in your Action phase, then a thing that tried making your Treasures into Actions. It just isn't useful often enough. Once I hit on this, it was a question, should it be "+{{Cost}} amounts" or specific ones, e.g. "+{{Cost|2}} or +{{Cost|3}}." We tried it both ways. | |Text=There was a thing that made your {{Card|Silver|Silvers}} be {{Card|Peddler|Peddlers}} in your Action phase, then a thing that tried making your Treasures into Actions. It just isn't useful often enough. Once I hit on this, it was a question, should it be "+{{Cost}} amounts" or specific ones, e.g. "+{{Cost|2}} or +{{Cost|3}}." We tried it both ways. |
Latest revision as of 10:17, 25 December 2023
Capitalism | |
---|---|
Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Martin Hoffmann |
Project text | |
During your turns, Actions with + amounts in their text are also Treasures. |
Capitalism is a Project from Renaissance. Once you've bought it, on your turns Action cards that produce acquire the Treasure type. This allows these Action cards to be played non-terminally during your Buy phase and to interact with cards that care about Treasures, such as Mine.
Contents |
[edit] FAQ
[edit] Official FAQ
- To be affected, a card must have a + amount in its text, not just a amount - for example, Capitalism turns Improve into a Treasure, but does not affect Inventor.
- Having Capitalism means you can play any number of Action cards with + amounts in your Buy phase (without using up Action plays).
- It also means that things that interact with Treasure cards also interact with those cards; for example, if you have Capitalism, you can use Treasurer to gain an Improve from the trash, since Improve is a Treasure on your turns.
- Any time you play an Action - Treasure card, it is both an Action and a Treasure, regardless of which phase it is.
- Getting +1 Action in your Buy phase does not let you play other Action cards then.
- Capitalism works on your turn, but affects cards everywhere; for example if you have Capitalism and play Bandit, you could trash another player's Improve, and it is not relevant if that player has Capitalism or not.
[edit] Cards that Capitalism affects
Cards in italics have been removed.
- Abandoned Mine
- Poor House
- Duchess, Embargo, Herbalist, Lighthouse, Pawn, Peasant, Search, Secret Chamber, Shaman, Squire, Sycophant, Town Crier, Tracker
- Amulet, Black Market, Caravan Guard, Cargo Ship, Catapult, Chancellor, Chariot Race, Farmers' Market, Fishing Village, Forager, Fortune Teller, Gladiator, Improve, Merchant, Merchant Camp, Oasis, Scrap, Secluded Shrine, Secret Cave, Skirmisher, Steward, Storeroom, Swindler, Taskmaster, Tent, Trade Route, Vassal, Woodcutter
- Archer, Bard, Baron, Bishop, Bounty Hunter, Bridge, Broker, Cabin Boy, Cardinal, Clerk, Conclave, Conspirator, Courier, Cutpurse, Death Cart, Flag Bearer, Flagship, Fortune Hunter, Garrison, Harbor Village, Horse Traders, Ironmonger, Ironworks, Messenger, Militia, Mill, Mining Village, Miser, Moneylender, Monument, Navigator, Noble Brigand, Nomad Camp, Nomads, Patron, Pirate Ship, Poacher, Priest, Sacrifice, Sailor, Salvager, Scavenger, Spice Merchant, Tournament, Town, Villa
- Artificer, Bazaar, Barbarian, Capital City, Charlatan, City, Corsair, Count, Courtier, Coven, Dame Sylvia, Elder, Emporium, Festival, Fisherman, Frigate, Galleria, Gatekeeper, Giant, Guildmaster, Haggler, Harvest, Jester, Junk Dealer, Kiln, Legionary, Livery, Mandarin, Market, Merchant Guild, Merchant Ship, Mining Road, Minion, Mountebank, Mystic, Paddock, Rogue, Sacred Grove, Skirmisher, Souk, pre-errata Storyteller, Swamp Hag, Tormentor, Treasurer, Treasury, Tribute, Vault, Wine Merchant
- Goons, Grand Market, Stronghold
- Animal Fair, Opulent Castle
- Peddler
- Not in supply: Hero, Mercenary, Soldier, Teacher, Treasure Hunter, Trusty Steed
See also the list of cards that interact with Treasure cards.
[edit] Strategy
Capitalism is a Project that turns -producing Action cards into Treasures. This has two main effects: first, it alleviates terminal space concerns relating to such Action cards, and second, many effects and synergies that normally apply to Treasures now apply to these Action cards as well. This means Capitalism's importance varies rather widely, from game-warping in a few Kingdoms to unlikely to be worth buying in many others.
With Capitalism you can play as many as you like of your -generating Action cards during your Buy phase, with no need for village support even if they are terminal. This means that many terminal silvers become almost strictly preferable versions of Silver: Monument, Bridge, and Wine Merchant are particularly good examples, as their effects stack well when you can play many copies of them. In most cases, you can still only play as many of these payload cards as you can get into your hand during the Action phase, so Capitalism does not obviate the need for good deck control and draw, and it doesn't eliminate the need for villages when you need to play your payload cards mid-turn, e.g. with draw-to-x or if your payload is primarily gainers such as Governor. However, there are a few cards (e.g. Steward and Minion) that do provide draw while becoming Treasures under Capitalism, offering the potential to play out a full engine during the Buy phase; Ways that provide draw (e.g. Way of the Owl) can also serve this purpose. Capitalism provides less benefit to -generating cards that are already non-terminal, such as Festival, but does eliminate the risk of drawing this type of card dead. Playing Patron during the Buy phase also allows you to generate a Villager without using up terminal space.
If the Kingdom offers plenty of Action-based , Capitalism can provide particularly good value in a deck that has strong draw for Action cards, e.g. with Scrying Pool, but might otherwise struggle for terminal space. It also works well with many cards that interact with Treasures: for example, Magpie can draw Capitalised Action cards; Stables can discard them for draw; and Storyteller lets you play them without using up Actions even during the Action phase, converting the into draw and generating terminal space if they are non-terminal. Similarly, Treasure gainers (e.g. Mint) can gain -generating Actions, which can also be topdecked with the effect of Herbalist. Finally, since some Action cards take on the Treasure type, Capitalism can be particularly useful with effects that appreciate multi-type cards, e.g. Ironworks or Courtier.
A few cards’ interactions with Treasures produce more of a double-edged sword with Capitalism. For instance, many more cards now count to reduce the amount of provided by Poor House (including other copies of the card itself), but you can reliably play a single copy after playing all your other Treasures and keep the full .
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
During your turns, Actions with + amounts in their text are also Treasures. | Renaissance | November 2018 |
[edit] Other language versions
[edit] Trivia
Capitalism and Patron were the first card-shaped things to care specifically about the text on cards.
[edit] Secret History
For strumphf's 2022 advent calendar, Donald X. went in-depth on the development of Capitalism.