Farming Village
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− | '''Farming Village''' is an [[Action]] card from [[Cornucopia]]. It is a [[villages|village]] | + | '''Farming Village''' is an [[Action]] card from [[Cornucopia]]. It is a [[villages|village]] that [[dig|digs]] for an Action or [[Treasure]], instead of merely drawing the top card of the deck like the {{Card|Village|vanilla Village}} does. Its digging effect is usually relatively weak; its main utility is simply as a source of +Actions. |
+ | |||
+ | Farming Village was [[removed]] from the [[second edition]] of {{set|Cornucopia and Guilds}}; it was replaced with {{card|Farmhands}} to maintain the number of villages in the set. | ||
== FAQ == | == FAQ == | ||
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* If you do find a Treasure or Action card, put it into your hand, and discard the rest of the revealed cards. | * If you do find a Treasure or Action card, put it into your hand, and discard the rest of the revealed cards. | ||
* You do not choose Treasure or Action - you stop on the first card matching either type. | * You do not choose Treasure or Action - you stop on the first card matching either type. | ||
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== Strategy == | == Strategy == | ||
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|- | |- | ||
!German | !German | ||
− | | Bauerndorf || {{CardVersionImage|FarmingVillageGerman2019rulebook|German language Farming Village 2019 by ASS}} || || '''+2 Aktionen'''<br>Decke Karten von deinem Nachziehstapel auf, bis du eine Geld- oder Aktionskarte aufgedeckt hast. Nimm jene Karte auf die Hand und lege den Rest ab. || (2019) | + | | Bauerndorf || {{CardVersionImage|FarmingVillageGerman2019rulebook|German language Farming Village 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} ||'''+2 Aktionen'''<br>Decke Karten von deinem Nachziehstapel auf, bis du eine Geld- oder Aktionskarte aufgedeckt hast. Nimm jene Karte auf die Hand und lege den Rest ab. || (2019) |
|- | |- | ||
!Italian | !Italian | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | ||
+ | }} | ||
+ | === Second Edition removal === | ||
+ | {{Quote|Text=This one can be hard to see. Isn't this card great? Well it's a village, Village is great. It does almost nothing more though; game after game you just treat it like Village. A new card could actually do something. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://forum.dominionstrategy.com/index.php?topic=21897.0 The Secret History of Cornucopia & Guilds 2E] | ||
}} | }} | ||
Latest revision as of 20:21, 21 February 2024
Farming Village | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Cornucopia |
Illustrator(s) | Garret DeChellis |
Card text | |
+2 Actions Reveal cards from your deck until you reveal a Treasure or Action card. Put that card into your hand and discard the rest. |
Farming Village is an Action card from Cornucopia. It is a village that digs for an Action or Treasure, instead of merely drawing the top card of the deck like the vanilla Village does. Its digging effect is usually relatively weak; its main utility is simply as a source of +Actions.
Farming Village was removed from the second edition of Cornucopia and Guilds; it was replaced with Farmhands to maintain the number of villages in the set.
Contents |
[edit] FAQ
[edit] Official FAQ
- Reveal cards from the top of your deck until you reveal a Treasure or Action card.
- If you fail to find one (even after shuffling), just discard all of the revealed cards.
- If you do find a Treasure or Action card, put it into your hand, and discard the rest of the revealed cards.
- You do not choose Treasure or Action - you stop on the first card matching either type.
[edit] Strategy
Farming Village is a simple village whose small sifting effect of drawing only an Action card or Treasure is generally of limited value. Although it’s among the weakest of the Village variants costing , it’s still a very useful engine component and the bonus is occasionally helpful.
Farming Village is typically gained and used in the same way as any other village: it’s usually not a good choice in the opening, but once you’ve added at least a couple of terminals to your deck and started working on deck control so that you have the potential to play more than one of them, Farming Village is a good way to increase your terminal space; you’re likely to want several if it’s the best available village. Although Farming Village compares unfavourably to the strongest villages, such as Wandering Minstrel or Worker's Village, it’s often preferable to a stop card (e.g. Squire), and its lower price can mean it’s significantly easier to gain multiple copies (e.g. using a Workshop variant) in comparison to powerful but expensive villages like Hunting Lodge.
Once you’ve constructed a reasonably reliable engine, Farming Village’s sifting bonus doesn’t typically provide much help, as it’s likely that you can draw your deck equally well without this effect; in the midgame, you may not even have any Victory cards or Curses to skip over, and Farming Village doesn’t sift past Treasures, which you’d usually prefer to draw towards the end of your turn. Conversely, in a very junky deck where sifting tends to be useful more generally, it’s much less likely that you’ll have a use for the village effect that constitutes Farming Village’s primary purpose, since it won’t reliably collide with multiple terminals. Furthermore, because it fails to discard certain types of junk (e.g. Coppers and Ruins), the small amount of sifting is still of limited use; and in this scenario, Farming Village can also sift unhelpfully past cards that you’d prefer to draw, such as Vampire and other important Night cards. Therefore, the best case for Farming Village’s bonus tends to lie somewhere between these two scenarios: it’s at its most helpful when you have a moderately reliable engine that still contains some skippable junk you’d prefer to sift past, e.g. because the Kingdom offers no way to trash your starting Estates, or because your deck’s reliability is starting to deteriorate due to greening towards the end of the game. This is especially true if you’re likely to have skippable junk on top of your deck, e.g. because an opponent is playing with Rabble. You might also set this up mid-turn before playing a Farming Village (e.g. by topdecking a Victory card with Courtyard).
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards. |
Cornucopia 1st Edition | June 2011 | ||
+2 Actions Reveal cards from your deck until you reveal a Treasure or Action card. Put that card into your hand and discard the rest. |
Cornucopia 2nd Edition | March 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
[edit] Retrospective
[edit] Second Edition removal