Necropolis
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− | '''Necropolis''' is one of the three [[Shelter]] cards that players start with instead of {{Card|Estate|Estates}} in their decks in [[Dark Ages]] games. It is the only Shelter that is an [[Action]] card | + | '''Necropolis''' is one of the three [[Shelter]] cards that players start with instead of {{Card|Estate|Estates}} in their decks in [[Dark Ages]] games. It is the only Shelter that is an [[Action]] card. |
== FAQ == | == FAQ == | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | * When a Necropolis is revealed when playing {{Card|Ambassador}}, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it. | + | * When a Necropolis is revealed when playing {{Card|Ambassador}}, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it. |
− | + | * When Necropolis is played according to {{way|Way of the Horse}} or {{way|Way of the Butterfly}}, it has no pile to return to and remains in your play area. (This is an advantage for Way of the Horse, but means Butterfly has no effect at all.) | |
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− | + | == Strategy == | |
+ | Refer to the [[Shelter#Strategy|Shelter strategy section]] for overall discussion of strategy for the three Shelters collectively. | ||
− | + | As an [[Action]] card that starts the game in your deck, Necropolis sometimes has a major impact on what you can do in the [[opening]], even though its [[Village (card category)|village]] effect is irrelevant at first. Necropolis is a prime target for effects that require you to trash an Action card, and in cases like {{Event|Advance}} and {{Card|Animal Fair}}, it's often worth activating this ability immediately. The presence of a [[Way]] can also be important: for example, {{Way|Way of the Sheep}} guarantees you can buy a card costing {{Cost|5}} in the opening. Later in the game, many Ways continue to be situationally more useful than Necropolis's effect, making it worth keeping in your deck. {{Way|Way of the Horse}} is especially noteworthy: because Necropolis has no pile to return to, this Way makes it equivalent to a {{Card|Laboratory}} that you start out with for free. In some games, Necropolis can eventually become useful for its village effect, although this is weak, coming in the form of a [[stop card]] with no other bonus. Its presence sometimes enables you to somewhat delay the purchase of other villages, and can occasionally resolve early [[terminal]] [[collision]], although it's still often better to thin it if you can. Alternatively, if the Kingdom offers strong deck control but no other villages, keeping your Necropolis can be worthwhile, as it will allow you to consistently play an extra [[terminal]] each turn once you are drawing your deck. | |
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== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage|NecropolisOld|Necropolis}} || {{CardVersionImage|NecropolisDigitalOld|Necropolis from Goko/Making Fun}} || '''+2 Actions''' | + | | {{CardVersionImage|NecropolisOld|Necropolis}} || {{CardVersionImage|NecropolisDigitalOld|Necropolis from Goko/Making Fun}} ||   '''+2 Actions'''   || Dark Ages 1st Edition || August 2012 |
|- | |- | ||
− | | {{CardVersionImage|Necropolis|Necropolis}} || {{CardVersionImage|NecropolisDigital|Necropolis from Shuffle iT}} || '''+2 Actions''' | + | | {{CardVersionImage|Necropolis|Necropolis}} || {{CardVersionImage|NecropolisDigital|Necropolis from Shuffle iT}} || '''+2 Actions''' || Dark Ages [[Second Edition|2nd Edition]] || September 2017 |
|} | |} | ||
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|- | |- | ||
!Czech | !Czech | ||
− | | Vylidněné město (lit. ''empty city'') || {{CardLangVersionImage|Czech}} || || || | + | | Vylidněné město<br>(lit. ''empty city'') || {{CardLangVersionImage|Czech}} || || '''+2 akce''' || |
|- | |- | ||
!Dutch | !Dutch | ||
− | | Necropolis || || || || | + | | Necropolis || {{CardLangVersionImage|Dutch}} || || '''+2 Acties''' || (2012) |
|- | |- | ||
!Finnish | !Finnish | ||
− | | Kuolleiden kaupunki (lit. ''city of the dead'') || || || || | + | | Kuolleiden kaupunki<br>(lit. ''city of the dead'') || || || || |
|- | |- | ||
!French | !French | ||
− | | Nécropole || || || || | + | | Nécropole || || || style="padding:15px 0px;"| '''+2 Actions''' || |
|- | |- | ||
!German | !German | ||
− | | Totenstadt || || || || | + | | Totenstadt || {{CardVersionImage|NecropolisGerman|German language Necropolis 2012 by HiG}} || {{CardLangVersionImage|German|d=1}} ||'''+2 Aktionen''' || (2012) |
|- | |- | ||
!Japanese | !Japanese | ||
− | | 共同墓地 (pron. ''kyōdō bochi'', lit. ''public cemetery'') || || || '''+2 アクション''' | + | | 共同墓地<br>(pron. ''kyōdō bochi'', lit. ''public cemetery'') || || ||  '''+2 アクション'''  || |
|- | |- | ||
!Korean | !Korean | ||
− | | 공동묘지 (pron. ''gongdongmyoji'', lit. ''cemetery'') || || || || | + | | 공동묘지<br>(pron. ''gongdongmyoji'', lit. ''cemetery'') || || || || |
|- | |- | ||
!Russian | !Russian | ||
− | | Некрополь (pron. ''nyekropol''') || || || || | + | | Некрополь<br>(pron. ''nyekropol''') || || || || |
|- | |- | ||
!Spanish | !Spanish | ||
− | | Necrópolis || || || || | + | | Necrópolis || {{CardLangVersionImage|Spanish}} || || '''+2 Acciones'''|| |
|} | |} | ||
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{{Navbox Dark Ages}} | {{Navbox Dark Ages}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:villages]] | ||
+ | [[category:non-terminals]] | ||
+ | [[category:handsize negative]] |
Latest revision as of 06:28, 18 January 2024
Necropolis | |
---|---|
Info | |
Cost | |
Type(s) | Action - Shelter |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Brian Brinlee |
Card text | |
+2 Actions |
Necropolis is one of the three Shelter cards that players start with instead of Estates in their decks in Dark Ages games. It is the only Shelter that is an Action card.
Contents |
[edit] FAQ
[edit] Official FAQ
- This is an Action card; when you play it, you get +2 Actions.
[edit] Other Rules clarifications
- When a Necropolis is revealed when playing Ambassador, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it.
- When Necropolis is played according to Way of the Horse or Way of the Butterfly, it has no pile to return to and remains in your play area. (This is an advantage for Way of the Horse, but means Butterfly has no effect at all.)
[edit] Strategy
Refer to the Shelter strategy section for overall discussion of strategy for the three Shelters collectively.
As an Action card that starts the game in your deck, Necropolis sometimes has a major impact on what you can do in the opening, even though its village effect is irrelevant at first. Necropolis is a prime target for effects that require you to trash an Action card, and in cases like Advance and Animal Fair, it's often worth activating this ability immediately. The presence of a Way can also be important: for example, Way of the Sheep guarantees you can buy a card costing in the opening. Later in the game, many Ways continue to be situationally more useful than Necropolis's effect, making it worth keeping in your deck. Way of the Horse is especially noteworthy: because Necropolis has no pile to return to, this Way makes it equivalent to a Laboratory that you start out with for free. In some games, Necropolis can eventually become useful for its village effect, although this is weak, coming in the form of a stop card with no other bonus. Its presence sometimes enables you to somewhat delay the purchase of other villages, and can occasionally resolve early terminal collision, although it's still often better to thin it if you can. Alternatively, if the Kingdom offers strong deck control but no other villages, keeping your Necropolis can be worthwhile, as it will allow you to consistently play an extra terminal each turn once you are drawing your deck.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions | Dark Ages 1st Edition | August 2012 | ||
+2 Actions | Dark Ages 2nd Edition | September 2017 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History