Wharf
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− | {{ | + | {{Infobox Card |
− | | | + | |name = Wharf |
− | | | + | |cost = 5 |
− | | | + | |type1 = Action |
− | | | + | |type2 = Duration |
− | + | |illustrator = Simon Samuelsson | |
− | + | |text = Now and at the start of your next turn:<br/>'''+2 Cards''' and '''+1 Buy'''. | |
− | + | ||
− | + | ||
− | | | + | |
− | | | + | |
}} | }} | ||
+ | |||
+ | '''Wharf''' is an [[Action]]-[[Duration]] card from [[Seaside]]. It is a [[terminal draw]] card on this turn, but its duration ability is what makes it one of the best cards in Dominion — [[duration draw|drawing 2 cards at the start of your next turn]] is like having played two {{Card|Laboratory|Laboratories}}. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | *You draw 2 cards and get | + | * You draw 2 cards and get +1 Buy when you play this, and draw another 2 Cards and get +1 Buy at the start of your next turn. |
− | + | ||
− | + | == Strategy == | |
− | === Other | + | Wharf is one of the strongest [[draw]] cards in the game. [[Duration draw]] is a very powerful effect, since increasing the size of your starting hand next turn raises your chances of [[collision|colliding]] the cards you need in order to have a good turn; it’s especially useful when your draw cards are [[terminal]] and therefore need a [[Village (card category)|village]] to be played first. As Wharf provides a small amount of draw for your current turn too, it compares very favourably to other Duration draw cards, which are often [[terminal]] [[stop card]]s when played. The further addition of two [[+Buy|extra buy]]s for each Wharf play serves to cement its status as a highly valuable card in most [[Kingdom]]s. |
+ | |||
+ | Some form of deck-drawing [[engine]], often a strong one, is very likely to be possible in Kingdoms with Wharf, as a source of +Actions (or some supplementary [[non-terminal draw]]) is the only additional component needed. If this is unavailable, the best approach is likely to be a [[money strategies|money strategy]] with two or three Wharves as your terminals, played on alternating turns. Otherwise, you’ll be building an engine in which Wharf’s powerful draw means that prioritising early trashing may be slightly less important than it typically is. | ||
+ | |||
+ | Obtaining a Wharf quickly is often important, and its presence may be a good reason to prioritise generating {{Cost|5}} in the early game. Getting a Wharf into play increases your deck’s early purchasing power and [[cycling]] substantially, while providing +Buy to ensure you can put the extra {{Cost}} generated to good use; gaining multiple Wharves in relatively quick succession is also not unusual. Although some villages will be needed, each Wharf only takes up a terminal slot every other turn. Even accounting for this, maintaining sufficient [[terminal space]] is less critical than with most terminals: although you would prefer not to draw other Action cards [[dead]] with Wharf, risking this by playing it as your final Action of the turn still provides the full benefits of the Duration draw next turn. Wharf’s Duration effect also increases the card’s own reliability by improving the chances that you’ll find your villages in time to play them before the next turn’s Wharves. | ||
+ | |||
+ | ===External strategy articles=== | ||
+ | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | ||
+ | * [http://dominionstrategy.com/2012/08/21/seaside-wharf/ 2012 article] | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|WharfOld|Wharf}} || {{CardLangVersionImage|o=1|d=g}} || style="padding:0px 20px;"| Now and at the start of your next turn:<br>'''+2 Cards'''<br>'''+1 Buy''' || Seaside || October 2009 | ||
+ | |- | ||
+ | | {{CardVersionImage|Wharf|Wharf}} || {{CardLangVersionImage|d=s}} || Now and at the start of your next turn:<br>'''+2 Cards''' and '''+1 Buy'''. || Seaside [[Second Edition#Formatting_changes|(2017 printing)]] || July 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 碼頭 (pron. ''mǎtóu'') || || || || | ||
+ | |- | ||
+ | !Czech | ||
+ | | Loděnice (lit. ''shipyard'') || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Scheepswerf (lit. ''shipyard'') || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Laituri || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Quai || || || || | ||
+ | |- | ||
+ | !rowspan=3|German | ||
+ | | Werft || {{CardVersionImage|WharfGerman|German language Wharf 2009 by HiG}} || || '''+2 Karten'''<br>'''+1 Kauf'''{{divline}}Bei Beginn deines nächsten Zuges:<br>'''+2 Karten<br>+1 Kauf''' || (2009)<sup>†</sup> | ||
+ | |- | ||
+ | | Werft || {{CardVersionImage|WharfGerman2018rulebook|German language Wharf 2018 by ASS}} ||{{CardLangVersionImage|German|d=1}} || Jetzt und zu Beginn deines nächsten Zuges:<br>'''+2 Karten<br>+1 Kauf''' || (Nachdruck 2018) | ||
+ | |- | ||
+ | | Werft || || || style="padding:15px 0px;"| Jetzt und zu Beginn deines nächsten Zuges: <br>'''+2 Karten''' und '''+1 Kauf'''. || <p>(Nachdruck 2021)</p><hr><p>2. Edition<br>(2022)</p> | ||
+ | |- | ||
+ | !Italian | ||
+ | | Molo || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 船着場<br>(pron. ''funatsuki-ba'') || || || style="padding:1em;"| 現在とあなたの次のターンの開始時に、'''+2 カードを引く'''、'''+1 購入'''。 || | ||
+ | |- | ||
+ | !Korean | ||
+ | | 부두 (pron. ''budu'') || || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Nabrzeże || {{CardLangVersionImage|Polish}} || || Teraz i na początku twojej następnej tury:<br>'''+2 karty<br>+1 zakup''' || (2016) | ||
+ | |- | ||
+ | !Russian | ||
+ | | Верфь <br> (pron. ''vyerf''') || || {{CardLangVersionImage|DigitalRussian}} || Сейчас и в начале вашего следующего хода:<br>'''+2 Карты<br>+1 Покупка''' || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Muelle || {{CardLangVersionImage|Spanish}} || || Ahora y al comienzo de tu próximo turno:<br>'''+2 Cartas<br>+1 Compra''' || | ||
+ | |} | ||
+ | <sup>†</sup> ''The line separating start-of-turn abilities is unwarranted and was removed in later print runs. This matters e.g. when you are [[Enchantress#Other_Rules_clarifications|Enchanted]] or you use a [[Way]]''. | ||
− | |||
− | |||
− | |||
== Trivia == | == Trivia == | ||
+ | [[Image:WharfArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=The original version didn't have the +1 Buy. It got that to compare more favorably to Merchant Ship. | + | |Text=The original version didn't have the +1 Buy. It got that to compare more favorably to {{Card|Merchant Ship}}. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | ||
}} | }} | ||
+ | === Donald X.'s opinion === | ||
+ | {{Quote | ||
+ | |Text= Wharf draws your deck with consistency and +Buys; you can get that deck other ways, even if Wharf gets you there faster. In multiplayer, we all get a few Wharves and it's not ruining the game; we even get other engine cards too since we have to. The premise of Wharf is "duration draw," which is fine, when it's fair. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://discord.com/channels/212660788786102272/499250664690679808/733571442213388422 Dominion Discord, 2020] | ||
+ | }} | ||
+ | {{Quote | ||
+ | |Text= | ||
+ | All {{Cost|5}}'s have to be better than {{Card|Gold}}, since {{Card|Gold}} is available in every game. Otherwise you'd buy {{Card|Gold}} a lot more and have less interesting decks. | ||
+ | Only so many cards could get replaced. For sure Wharf was not as good-to-replace as the cards I replaced. | ||
+ | Wharf is the kind of card people would be really sad I replaced. It's a factor! | ||
+ | |||
+ | Overpowered cards are at their worst when they're monolithic (you just buy lots of that card) or they're oppressive. Wharf is so good at draw and +Buy that it can shut out those cards, but it doesn't just leave you with no game to play; there are still real questions as to how to build your deck (if the board has anything else going on). | ||
+ | |||
+ | The fact that trashing is less important in Wharf games is great; hooray, for once you get to think about that aspect of the game, just how much do you value it on this board. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://www.reddit.com/r/dominion/comments/vrh7e5/comment/ieyq3xd/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022] | ||
+ | }} | ||
+ | {{Navbox Seaside}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:duration draw]] | ||
+ | [[category:extra buys]] | ||
+ | [[category:terminals]] | ||
+ | [[category:handsize positive]] | ||
+ | [[category:draw]] |
Latest revision as of 06:43, 25 December 2023
Wharf | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Simon Samuelsson |
Card text | |
Now and at the start of your next turn: +2 Cards and +1 Buy. |
Wharf is an Action-Duration card from Seaside. It is a terminal draw card on this turn, but its duration ability is what makes it one of the best cards in Dominion — drawing 2 cards at the start of your next turn is like having played two Laboratories.
Contents |
[edit] FAQ
[edit] Official FAQ
- You draw 2 cards and get +1 Buy when you play this, and draw another 2 Cards and get +1 Buy at the start of your next turn.
[edit] Strategy
Wharf is one of the strongest draw cards in the game. Duration draw is a very powerful effect, since increasing the size of your starting hand next turn raises your chances of colliding the cards you need in order to have a good turn; it’s especially useful when your draw cards are terminal and therefore need a village to be played first. As Wharf provides a small amount of draw for your current turn too, it compares very favourably to other Duration draw cards, which are often terminal stop cards when played. The further addition of two extra buys for each Wharf play serves to cement its status as a highly valuable card in most Kingdoms.
Some form of deck-drawing engine, often a strong one, is very likely to be possible in Kingdoms with Wharf, as a source of +Actions (or some supplementary non-terminal draw) is the only additional component needed. If this is unavailable, the best approach is likely to be a money strategy with two or three Wharves as your terminals, played on alternating turns. Otherwise, you’ll be building an engine in which Wharf’s powerful draw means that prioritising early trashing may be slightly less important than it typically is.
Obtaining a Wharf quickly is often important, and its presence may be a good reason to prioritise generating in the early game. Getting a Wharf into play increases your deck’s early purchasing power and cycling substantially, while providing +Buy to ensure you can put the extra generated to good use; gaining multiple Wharves in relatively quick succession is also not unusual. Although some villages will be needed, each Wharf only takes up a terminal slot every other turn. Even accounting for this, maintaining sufficient terminal space is less critical than with most terminals: although you would prefer not to draw other Action cards dead with Wharf, risking this by playing it as your final Action of the turn still provides the full benefits of the Duration draw next turn. Wharf’s Duration effect also increases the card’s own reliability by improving the chances that you’ll find your villages in time to play them before the next turn’s Wharves.
[edit] External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Now and at the start of your next turn: +2 Cards +1 Buy |
Seaside | October 2009 | ||
Now and at the start of your next turn: +2 Cards and +1 Buy. |
Seaside (2017 printing) | July 2017 |
[edit] Other language versions
† The line separating start-of-turn abilities is unwarranted and was removed in later print runs. This matters e.g. when you are Enchanted or you use a Way.
[edit] Trivia
[edit] Secret History
[edit] Donald X.'s opinion
Only so many cards could get replaced. For sure Wharf was not as good-to-replace as the cards I replaced.
Wharf is the kind of card people would be really sad I replaced. It's a factor!
Overpowered cards are at their worst when they're monolithic (you just buy lots of that card) or they're oppressive. Wharf is so good at draw and +Buy that it can shut out those cards, but it doesn't just leave you with no game to play; there are still real questions as to how to build your deck (if the board has anything else going on).
The fact that trashing is less important in Wharf games is great; hooray, for once you get to think about that aspect of the game, just how much do you value it on this board.