Lich
From DominionStrategy Wiki
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* This gains a card cheaper than it, and not a card that costs up to {{Cost|5}}. This may matter if cards have changed cost (e.g. due to {{Ally|Family of Inventors}}). | * This gains a card cheaper than it, and not a card that costs up to {{Cost|5}}. This may matter if cards have changed cost (e.g. due to {{Ally|Family of Inventors}}). | ||
* If you {{Card|Possession|Possess}} a player and make them trash a Lich, you can choose to either put the Lich in their discard pile, or set it aside, to put in their discard pile at the end of the turn. Either way, you will still gain a cheaper card from the trash. | * If you {{Card|Possession|Possess}} a player and make them trash a Lich, you can choose to either put the Lich in their discard pile, or set it aside, to put in their discard pile at the end of the turn. Either way, you will still gain a cheaper card from the trash. | ||
− | * When you trash this from the Supply (with {{Card|Lurker}}), you still discard the Lich and gain a cheaper card from the trash. | + | * When you trash this from the Supply (with {{Card|Lurker}}), you still discard the Lich (into your own discard pile) and gain a cheaper card from the trash. Discarding the Lich in this way does not count as gaining it. |
== Strategy == | == Strategy == |
Revision as of 17:53, 2 May 2022
Lich | |
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Info | |
Cost | |
Type(s) | Action - Wizard |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Harald Lieske |
Card text | |
+6 Cards +2 Actions Skip a turn. When you trash this, discard it and gain a cheaper card from the trash. |
Lich is an Action-Wizard card from Allies. It provides huge non-terminal draw, but at a steep price: every Lich you play makes you lose one of your future turns. If you get sick of having that in your deck, too bad—it also can't be permanently trashed!
It is part of a split pile that it shares with the other Wizards: Student, Conjurer, and Sorcerer.
Contents |
FAQ
Official FAQ
- Skipping a turn means that the next time you would take a turn, you don't; nothing happens for that turn: no "start of turn" abilities, no phases. Play continues with the player to your left as usual.
- You can skip an extra turn, like one from Voyage.
- Skipped turns still count for the tiebreaker however they would have if taken.
- If you play multiple Liches you will skip multiple turns.
- When you trash Lich, you put it from the trash into your discard pile, which does not trigger abilities that care about gaining cards; then you gain a card costing less than Lich from the trash, which does trigger such abilities.
- Gaining a cheaper card is mandatory if possible.
Other Rules clarifications
- If you play Lich and Outpost in the same turn, you draw 3 cards, skip the Outpost turn, and you keep that 3-card hand for your next turn.
- If you skip a Voyage or Outpost turn, you discard the Voyage or Outpost from play during the Clean-up of the next turn that happens (either yours or another player's).
- If you are due to take multiple extra turns at the same time (e.g. one from Voyage and one from Island Folk), you can choose what order they happen in. The one you select to happen first will be the one that gets skipped by Lich.
- Cards that check what you did on a previous turn (like Smugglers) will check the turn that you actually played. So if you skip a turn with Lich, and next player plays a Smugglers, it doesn't check the skipped turn, and instead checks the last turn you played (which will be the same turn that you played Lich).
- Similarly, cards like Voyage check the last turn that was actually played. So if you take your turn, but the other players all skipped their turns with Lich, then on your 2nd turn, your Voyage will fail.
- This gains a card cheaper than it, and not a card that costs up to . This may matter if cards have changed cost (e.g. due to Family of Inventors).
- If you Possess a player and make them trash a Lich, you can choose to either put the Lich in their discard pile, or set it aside, to put in their discard pile at the end of the turn. Either way, you will still gain a cheaper card from the trash.
- When you trash this from the Supply (with Lurker), you still discard the Lich (into your own discard pile) and gain a cheaper card from the trash. Discarding the Lich in this way does not count as gaining it.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+6 Cards +2 Actions Skip a turn. When you trash this, discard it and gain a cheaper card from the trash. |
Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Lich | +6 Karten +2 Aktionen Setze einen Zug aus. Wenn du diese Karte entsorgst, lege sie ab und nimm eine billigere Karte aus dem Müll. |
Trivia
Lich is the first card that can gain Shelters other than Necropolis or Curses from the trash.
Preview
And Lich comes back when you try to trash it, like a Fortress only not to your hand. Also Lich can uh skip your turn? Well maybe you aren't getting another turn anyway.
Secret History
Lich started out as a way to get all these upgrading split pile cards. It was played to gain cards from the trash, then that moved to a when-trash ability, and the top got "draw your deck, skip your next turn." Would you believe, that was overpowered. But someone has to try these things, and it might as well be me. The bottom was also broken, it put Lich into your hand when trashed and you could go nuts with various trash-for-benefit cards. The scaled back beast still looks scary.
Further development comments
For me, "here is inspiration for a card" absolutely does not carry with it "copy the inspiration as much as possible." "Reverse Tactician" has zero obligation to have +Buy. I wouldn't necessarily even start with +Buy and then work from there. I'd start wherever. Lich's inspiration was "be a Lich." This does happen to line it up with reverse Tactician.
Wording
"Skip a turn" means exactly what everyone will know it means despite having fun questions, and there's a rulebook. "Skip your next turn, but this is cumulative somehow okay" was not as good of a wording. As always cards try to avoid making players look in the rulebook, which they tend to absolutely never want to do.
Many people were consulted on the card wordings, in addition to how fun and balanced they were; this is the result. If I'd had better wordings for any cards they'd have them; if any card didn't seem worth the wording it would get, it didn't make it out.