Survivors
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{{Infobox Card | {{Infobox Card | ||
|name = Survivors | |name = Survivors | ||
+ | |cost = 0 | ||
|type1 = Action | |type1 = Action | ||
|type2 = Ruins | |type2 = Ruins |
Revision as of 22:14, 14 May 2016
Survivors | |
---|---|
Info | |
Cost | |
Type(s) | Action - Ruins |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Alex Drummond |
Card text | |
Look at the top 2 cards of your deck. Discard them or put them back in any order. |
Survivors is an Action-Ruins from Dark Ages. It is typically given out by Looters, but can be bought if it is the top card of the Ruins pile. When played, it lets you look at the top two cards of your deck and gives you the opportunity to discard them.
Contents |
FAQ
Official FAQ
- You either discard both cards, or put both cards back on top; you cannot just discard one card.
- This is a Ruins; see Additional Rules for Dark Ages and Preparation.
Other Rules clarifications
- If you do not have 2 cards in your deck, look at what you can and then shuffle your discard pile to make a new deck. If you still don't have 2 cards to look at just reveal what you can.
Strategy Article
It gives you a little bit of filtering and looks at the top of your deck, and so combos with Scrying Pool, Mystic, and Wishing Well, just a bit. It's probably more useful in junked-up decks... such as those filled with Ruins.
Synergies/Combos
- Scrying Pool, Mystic, and Wishing Well
Antisynergies
Alternate versions
Digital version for Dominion Online
Trivia
This is the only non-vanilla Ruins card. It is also the only one whose name and artwork aren't based on earlier cards.
In other languages
- Dutch: Overlevenden
- Finnish: Eloonjääneet
- French: Rescapés
- German: Überlebende
- Japanese: 生存者 (pron. seizon-sha)
- Korean: 생존자 (pron. saengjonja)
- Spanish: Supervivientes
Secret History
Back when, the main set had Confusion—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like Curse. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.