Ruined Village
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* Japanese: 廃村 (pron. ''haison'', lit. ''ghost town') | * Japanese: 廃村 (pron. ''haison'', lit. ''ghost town') | ||
* Korean: 폐허가 된 마을 (pron. ''pyeheoga doen ma-eul'') | * Korean: 폐허가 된 마을 (pron. ''pyeheoga doen ma-eul'') | ||
+ | * Russian: Разрушенная Деревня (pron. ''razrushyennaya dyeryevnya'') | ||
* Spanish: Pueblo en Ruinas | * Spanish: Pueblo en Ruinas | ||
Revision as of 21:46, 21 January 2017
Ruined Village | |
---|---|
Info | |
Cost | |
Type(s) | Action - Ruins |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Doris Matthäus |
Card text | |
+1 Action |
Ruined Village is an Action-Ruins from Dark Ages. It is typically given out by Looters, but can be bought if it is the top card of the Ruins pile. When played, it has no effect, just giving you back the action it took to play it.
Contents |
FAQ
Official FAQ
- When you play this, you just get +1 Action.
- This is a Ruins; see Additional Rules for Dark Ages and Preparation.
Other Rules clarifications
Strategy Article
Yes, it is possible to Throne Room or King's Court a Ruined Village and use that as your only Villages in an engine. If you pull this off, please post a log on the forums, because it would be awesome to see.
Other than that case, Ruined Village is probably the least useful Ruins, typically effectively doing nothing at all for you.
Synergies/Combos
- Ruined Village does not interfere with Library engines, and minimally with Watchtower engines.
- Can help activate Conspirator engines in the presence of other enablers.
- Reduces the cost of Peddler.
- Increases the maximum cost of the card gained by Horn of Plenty.
Antisynergies
Alternate versions
Digital version for Dominion Online
Trivia
In other languages
- Dutch: Vernield Dorp (lit. destroyed village)
- Finnish: Raunioitunut kylä
- French: Ville en ruines
- German: Zerstörtes Dorf
- Japanese: 廃村 (pron. haison, lit. ghost town')
- Korean: 폐허가 된 마을 (pron. pyeheoga doen ma-eul)
- Russian: Разрушенная Деревня (pron. razrushyennaya dyeryevnya)
- Spanish: Pueblo en Ruinas
Card Art
The art shows a ruined version of the art for Walled Village.
Secret History
Back when, the main set had Confusion—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like Curse. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.