Spices
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{{Infobox Card | {{Infobox Card | ||
|name = Spices | |name = Spices | ||
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== Strategy == | == Strategy == | ||
+ | Spices is a good [[payload]] card whose main strength is the two [[Coffers]] it gives on gain. Without the Coffers, Spices are equivalent to a {{Card|Silver}} with a +Buy attached, so the extra {{Cost|2}} that you pay to buy Spices rather than {{Card|Silver}} can be thought of as being directly converted into Coffers. The Coffers from Spices typically serve one of three purposes. | ||
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+ | First, a single Coffers gives you a form of “money smoothing”, or the flexibility to ensure your {{Cost}} production is consistent, and two Coffers is much better than one. Spices, therefore, is often a strong enabler of [[money strategies]], as the Coffers can allow you to afford {{Card|Province}} consistently during the [[greening]] phase. A very simple baseline is to only buy {{Card|Silver}}, Spices, and {{Card|Province}}, aiming to amass many Coffers and score on every turn during your last couple of [[reshuffle|shuffles]]. This can sometimes beat weaker [[engine]]s, and can often be improved by other cards in the [[Kingdom]], such as [[terminal draw]]. Another, much stronger, money strategy uses {{Event|Banquet}} and Spices to flood your deck with [[Treasure]]s and gain many Coffers, driving up your [[money density]] and ability to buy {{Card|Province|Provinces}}. | ||
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+ | The second purpose of Spices’ Coffers is for [[Glossary#S|spiking]]. Because Coffers generate economy without taking up a card in your hand, Spices can help you hit high pricepoints, such as that of {{Event|Inheritance}}, that your limited early handsize would not otherwise allow. Similarly, on a {{Split|5|2}} opening, Spices and {{Event|Banish}} work together very nicely, allowing you to [[Exile]] three {{Card|Estate|Estates}} on turn 2. | ||
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+ | The third purpose of Spices’ Coffers is the large temporary boost it gives your economy if you use a [[gainer]]. For example, if you play an {{Card|Altar}} to gain a Spices, you immediately have {{Cost|2}} more available, or {{Cost|4}} if you can also draw the Spices. | ||
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+ | While the Coffers are the primary source of Spices’ strength, Spices’ +Buy is often useful, as it’s often convenient to have your +Buy in non-terminal form and attached to your payload. Additionally, with Coffers, you often have the flexibility to buy multiple things at once. | ||
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+ | When to get a Spices depends on your deck. Generally, the money-smoothing and mass Coffer accumulation can make Spices an attractive early buy for money strategies, while Spices is still a [[stop card]] for engines and as such should be gained later, when you can tactically utilize the Coffers and most need the +Buy. | ||
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== |
Revision as of 13:28, 28 June 2021
Spices | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Elisa Cella |
Card text | |
+1 Buy When you gain this, +2 Coffers. |
Spices is a Treasure card from Renaissance. On-play, it is a Silver with +Buy. On-gain, it gives +2 Coffers. Note that because you may only spend Coffers at the beginning of your Buy phase, you cannot spend the Coffers given by Spices on the turn you buy it.
Contents |
FAQ
Official FAQ
- This is a Treasure that makes and +1 Buy when played; when gaining it, you get +2 Coffers.
Strategy
Spices is a good payload card whose main strength is the two Coffers it gives on gain. Without the Coffers, Spices are equivalent to a Silver with a +Buy attached, so the extra that you pay to buy Spices rather than Silver can be thought of as being directly converted into Coffers. The Coffers from Spices typically serve one of three purposes.
First, a single Coffers gives you a form of “money smoothing”, or the flexibility to ensure your production is consistent, and two Coffers is much better than one. Spices, therefore, is often a strong enabler of money strategies, as the Coffers can allow you to afford Province consistently during the greening phase. A very simple baseline is to only buy Silver, Spices, and Province, aiming to amass many Coffers and score on every turn during your last couple of shuffles. This can sometimes beat weaker engines, and can often be improved by other cards in the Kingdom, such as terminal draw. Another, much stronger, money strategy uses Banquet and Spices to flood your deck with Treasures and gain many Coffers, driving up your money density and ability to buy Provinces.
The second purpose of Spices’ Coffers is for spiking. Because Coffers generate economy without taking up a card in your hand, Spices can help you hit high pricepoints, such as that of Inheritance, that your limited early handsize would not otherwise allow. Similarly, on a / opening, Spices and Banish work together very nicely, allowing you to Exile three Estates on turn 2.
The third purpose of Spices’ Coffers is the large temporary boost it gives your economy if you use a gainer. For example, if you play an Altar to gain a Spices, you immediately have more available, or if you can also draw the Spices.
While the Coffers are the primary source of Spices’ strength, Spices’ +Buy is often useful, as it’s often convenient to have your +Buy in non-terminal form and attached to your payload. Additionally, with Coffers, you often have the flexibility to buy multiple things at once.
When to get a Spices depends on your deck. Generally, the money-smoothing and mass Coffer accumulation can make Spices an attractive early buy for money strategies, while Spices is still a stop card for engines and as such should be gained later, when you can tactically utilize the Coffers and most need the +Buy.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
, +1 Buy. When you gain this, +2 Coffers. |
Renaissance | November 2018 |
Other language versions
Trivia
Secret History
Why does it cost 5?