Beggar
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== Strategy == | == Strategy == | ||
Beggar is a very weak card that is rarely relevant, mostly because adding three {{Card|Copper|Coppers}} to your deck is antithetical to getting good [[deck control]], and also generally decreases your [[money density]]. Beggar is a powerful enabler of a few very specific [[combo]]s: | Beggar is a very weak card that is rarely relevant, mostly because adding three {{Card|Copper|Coppers}} to your deck is antithetical to getting good [[deck control]], and also generally decreases your [[money density]]. Beggar is a powerful enabler of a few very specific [[combo]]s: | ||
− | * Beggar gaining three {{Card|Copper|Coppers}} with one [[terminal]] Action play is relevant for scoring with {{ | + | * Beggar gaining three {{Card|Copper|Coppers}} with one [[terminal]] Action play is relevant for scoring with {{Event|Triumph}}. |
− | * Beggar can amass [[Coffers]] rapidly with {{Project|Guildhall}} | + | * Beggar can amass [[Coffers]] rapidly with {{Project|Guildhall}}. |
− | * Beggar can quickly fatten your deck for {{Card|Gardens}} ([[Combo: | + | * Beggar can quickly fatten your deck for {{Card|Gardens}} ([[Combo: Beggar and Gardens]]). |
Very uncommon (but possible) use cases for Beggar include: | Very uncommon (but possible) use cases for Beggar include: |
Revision as of 13:10, 1 August 2021
Beggar | |
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Info | |
Cost | |
Type(s) | Action - Reaction |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Garrett DeChellis |
Card text | |
Gain 3 Coppers to your hand. When another player plays an Attack card, you may first discard this to gain 2 Silvers, putting one onto your deck. |
Beggar is an Action-Reaction card from Dark Ages. When played as an Action, it gains three Coppers, putting them in your hand, so you get an effective + this turn at the cost of gaining three Coppers, which is usually a penalty. When revealed and discarded as a reaction, it gains you two Silvers, putting one on top of your deck.
Contents |
FAQ
Official FAQ
- When you play this, you gain three Coppers, putting them into your hand.
- If there are not three Coppers left, just gain as many as you can.
- When another player plays an Attack card, you may discard this from your hand.
- If you do, you gain two Silvers, putting one on your deck and the other into your discard pile.
- If there is only one Silver left, put it on your deck; if there are no Silvers left, you do not gain any.
Other Rules clarifications
Strategy
Beggar is a very weak card that is rarely relevant, mostly because adding three Coppers to your deck is antithetical to getting good deck control, and also generally decreases your money density. Beggar is a powerful enabler of a few very specific combos:
- Beggar gaining three Coppers with one terminal Action play is relevant for scoring with Triumph.
- Beggar can amass Coffers rapidly with Guildhall.
- Beggar can quickly fatten your deck for Gardens (Combo: Beggar and Gardens).
Very uncommon (but possible) use cases for Beggar include:
- In some fast money strategies that just want to hit a few times, Beggar can act as a very cheap terminal Gold.
- In decks with sifters but no draw options, Beggar can increase your hand size by two, increasing the amount of cards you can collide at once.
- With a Monastery in hand, Beggar’s self-junking is not a concern, and it can act as a terminal +. By playing Monastery on the same turn as the Beggar and trashing the Coppers gained immediately, you avoid putting those Coppers into your shuffle.
- In the endgame, when you won’t have to draw through the Coppers gained (because the game will be over), Beggar may be useful as a cheap source of payload.
- In a slog on very slow Kingdoms, Beggar and Tower can score a lot of . However, many Kingdoms are fast enough that the game will end before this scores any .
It is almost never worth it to gain Beggar for its defensive Reaction. Adding a Silver to the top of your deck slows down your cycling. Even against Attacks such as Knights that attack the top of your deck, adding an otherwise junk card in Beggar to your deck and reducing your usable hand size by one to stop a single Knight attack is usually not worth it.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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Gain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck. |
Dark Ages 1st Edition | August 2012 | ||
Gain 3 Coppers to your hand. When another player plays an Attack card, you may first discard this to gain 2 Silvers, putting one onto your deck. |
Dark Ages 2nd Edition | September 2017 |
Other language versions
Trivia
Secret History