Necropolis
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− | ! Language !! Name !! Print !! Digital !! Text !! Notes | + | ! Language !! style="width:14em;"| Name !! Print !! Digital !! Text !! Notes |
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!Czech | !Czech | ||
− | | Vylidněné město (lit. ''empty city'') || {{CardLangVersionImage|Czech}} || || || | + | | Vylidněné město<br>(lit. ''empty city'') || {{CardLangVersionImage|Czech}} || || '''+2 akce''' || |
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− | | Kuolleiden kaupunki (lit. ''city of the dead'') || || || || | + | | Kuolleiden kaupunki<br>(lit. ''city of the dead'') || || || || |
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− | | Totenstadt ||{{ | + | | Totenstadt || {{CardVersionImage|NecropolisGerman|German language Necropolis 2012 by HiG}} || || '''+2 Aktionen''' || (2012) |
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!Japanese | !Japanese | ||
− | | 共同墓地 (pron. ''kyōdō bochi'', lit. ''public cemetery'') || || || '''+2 アクション''' | + | | 共同墓地<br>(pron. ''kyōdō bochi'', lit. ''public cemetery'') || || ||  '''+2 アクション'''  || |
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!Korean | !Korean |
Revision as of 08:17, 22 December 2021
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Necropolis | |
---|---|
Info | |
Cost | |
Type(s) | Action - Shelter |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Brian Brinlee |
Card text | |
+2 Actions |
Necropolis is one of the three Shelter cards that players start with instead of Estates in their decks in Dark Ages games. It is the only Shelter that is an Action card. Since Necropolis provides +2 actions, its presence makes Dark Ages games slightly friendlier to engine building, and it broadens the strategic possibilities for opening with terminal Actions, since each player starts the game with one village already in their deck.
Contents |
FAQ
Official FAQ
- This is an Action card; when you play it, you get +2 Actions.
Other Rules clarifications
- When a Necropolis is revealed when playing Ambassador, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it.
- When Necropolis is played according to Way of the Horse or Way of the Butterfly, it has no pile to return to and remains in your play area. (This is an advantage for Way of the Horse, but means Butterfly has no effect at all.)
Strategy Article
General Shelters strategy is on the Shelters page.
Necropolis gives a slight boost to engines, since it frees up one turn where you'd otherwise have to buy one of the villages. It's not a very good Village, but it's often good enough.
It makes a big difference for engines which run on cantrips or Laboratory variants, since it lets them play two terminals per turn even if there are no Villages available in the supply.
Synergies/Combos
- Library and Watchtower compensate for the fact that Necropolis does not draw cards.
- Necropolis provides an easy way to lower the cost of Peddler early.
- Necropolis makes a great early target for Advance, allowing you to gain a card costing up to on turn 1 or 2 (which could put you at a significant advantage on a 5/2 draw)
- Necropolis slightly mitigates the harmful effect of ruins.
- Necropolis could be a precious tool if you can set it aside the first time it appers in your hand, with Way of the Turtle.
- With Way of the Horse, Necropolis is like a free Laboratory.
Antisynergies
- Necropolis may prevent your Golems from finding your better action cards.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions | Dark Ages 1st Edition | August 2012 | ||
+2 Actions | Dark Ages 2nd Edition | September 2017 |
Other language versions
Trivia
Secret History