Forge
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Forge | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Martin Hoffmann |
Card text | |
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. |
Forge is an Action card from Prosperity. It can be a powerful trasher and remodeler, but it is often hampered by its high cost and relative lack of flexibility.
Contents |
FAQ
Official FAQ
- "Any number" includes zero.
- If you trash no cards, you have to gain a card costing if you can. This is different from how cards like Expand work if you do not trash anything, because Forge looks at the total, not at any one card's cost.
- If there is no card at the required cost, you do not gain a card.
- The card you gain comes from the Supply and is put into your discard pile.
- symbols (on cards from Dominion: Alchemy) are not added, and the card you gain cannot have a symbol in its cost.
Other Rules clarifications
Strategy Article
There isn't a Forge strategy article.
Forge is an awesome trasher which can trash any number of cards at once. Unfortunately, it costs , so you can't use it for early-game trashing like a Chapel. It can be used for mid-to-lategame trashing to make an engine super-reliable - if it was sort of kicking into gear already, enough to get you . It is a good addition to an engine withstanding cursers or looters; and after the engine is built and the starting cards are trashed, Forge can cannibalize engine parts into Victory cards, like turning a Village and a Rabble into a Province.
To make use of Forge best, you really need to have big hands, where you can match it up to a lot of junk to trash and to cards which add up to the right cost.
The options available to Forge depend heavily on what is on the board as well as what is in your deck. It can always be used to trash copper and curses, in addition to whatever other cards are being forged together, because these cards cost . Standard treasures, costing multiples of , always works with Forge, making the card a bit more powerful in Colony games. These treasures require cards of cost or to be forged into victory points.
Of course, you can also just repeatedly Forge the same two Fortresses into Provinces. So there's that.
Synergies/Combos
- Platinum and Colony; with those in play, the time you first hit might still be considered the early or mid-game, so Forge can be used as a trasher for an engine. Forge can also turn three Silver, or a Gold and silver into platinum, enabling platinum gains without reaching .
- Fortress.
- Tactician, which both gives you the coin to buy an early Forge and the handsize to use it well.
- Math. With a hand of cards of various costs, be prepared to figure out what possible options you have.
Antisynergies
- Big Money
- Lack of nonterminal draw or engines
- Province games
- Situations where the math does not work. In particular, forge can only be reliably used to gain provinces or colonies in the endgame if your deck is rich in cards adding up to these cards' costs.
Trivia
In other languages
- Czech: Kování
- French: Forge
- German: Kunstschmiede
- Spanish: Forja
Secret History